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Old 01-09-17, 19:22   #41
Arsunt
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Will it be possible to fix the small audio bugs in tr2 with this patch? For example, with the gog version of tomb raider 2 (and the patch from the multipatcher) some music plays where it shouldn't. For example in the first level you hear the sound of wind even when you are inside which, you shouldn't be hearing.
Yes, it is fixed. I also work under some useful changes for music and sound effects.
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Also, any chance that in the future there will be a similar post explaining why the "low ceiling bug" (lara seems to hit against an invisible wall when side jumping after a patch is installed) happens?
Yeah, fixed it too. I'll prepare article about object collisions and about this bug some day. In short, Core Design made this mistake in the release of the game of December 10, 1997. Literally the next day, December 11, 1997, they recompiled the game, slightly correcting the logic of the music tracks, and this bug with a ceiling. GOG, Steam, and multipatch are based on the first released version of December 10. In fact, 10 years ago I also took this old exe as a basis, not knowing about its issues. When the issues became clear, it was already too late to rewrite everything under a newer exe. It was easier to understand the differences, find out what was wrong, and fix the problems.
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Incredible work and nicely explained even for people who are not really into programming, keep the awesome job up!
Thanks, I will
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Old 01-09-17, 20:01   #42
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Yes, it is fixed. I also work under some useful changes for music and sound effects.

Yeah, fixed it too. I'll prepare article about object collisions and about this bug some day. In short, Core Design made this mistake in the release of the game of December 10, 1997. Literally the next day, December 11, 1997, they recompiled the game, slightly correcting the logic of the music tracks, and this bug with a ceiling. GOG, Steam, and multipatch are based on the first released version of December 10. In fact, 10 years ago I also took this old exe as a basis, not knowing about its issues. When the issues became clear, it was already too late to rewrite everything under a newer exe. It was easier to understand the differences, find out what was wrong, and fix the problems.

Thanks, I will
I have a question, was the issue with killing the Jade Statue Warriors (enemies in Floating Isles) with the grenade launcher while they were still in statue form fixed? It works in the ps1 version, but crashes the pc version.
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Old 01-09-17, 20:05   #43
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I have a question, was the issue with killing the Jade Statue Warriors (enemies in Floating Isles) with the grenade launcher while they were still in statue form fixed? It works in the ps1 version, but crashes the pc version.
This bug is in my ToDo list. But yes, I'll fix this one.
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Old 05-09-17, 21:08   #44
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With this patch, will I be able to completely disable any music muting? Like, when I enter the inventory or Lara goes underwater?

That's my major gripe with TR2/3 and their golds, and used to be my major gripe with TR1/UB until Tombati fixed it.
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Old 06-09-17, 05:40   #45
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With this patch, will I be able to completely disable any music muting? Like, when I enter the inventory or Lara goes underwater?
Yep. There is such option in the settings window now.
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Old 06-09-17, 14:23   #46
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Awesome!

If you need betatesters, I'm up for it.
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Old 06-09-17, 15:38   #47
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OMG I'm glad that's fixed! That was also one of my major gripes with the PC port. Now PC players are going to experience TR as it should be experienced
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