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Old 12-09-17, 14:40   #621
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What tool is that, Nakamichi680?
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Old 12-09-17, 14:50   #622
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^ Sasho648's level editor.
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Old 15-09-17, 06:08   #623
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Thank you I got the room I wanted in metasequoia now to be ported to the TRLE. And I'm trying out your multipatcher.
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Old 16-09-17, 19:17   #624
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TRAODAE update:
Added XYZ translations for root bone. Next step: rotations.

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Old 16-09-17, 19:18   #625
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Originally Posted by nakamichi680 View Post
TRAODAE update:
Added XYZ translations for root bone. Next step: rotations.

[youtube]aXC7GFK9AIo[youtube]
aahhh how cool
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Old 16-09-17, 19:40   #626
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That is amazing !
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Old 17-09-17, 14:08   #627
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Impressive!
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Old 19-09-17, 22:02   #628
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CAM exporter, early stage.

GAME vs MAYA

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Old 20-09-17, 08:38   #629
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Amazing job! I hope you will one day crack the code for a level export/importer! ❤
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Old 27-09-17, 06:49   #630
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Is there a way to fix the room appearance in metasequoia? The TR6_LE exports meshes in such way that there are half of all polys are inverted and because of that there are a lot of work to flip them correctly.
And how to extract interactive objects, i.e. traps or switches?
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