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Old 29-05-17, 10:24   #121
bigfoot
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A small update about my classic project.

I have change the title of the adventure, now it's "Tears of a Ptolemaic Dynasty".
For the story Lara will search about clues from this old dynasty who start after Alexander the Great death and finish with Cleopatra death. So, maybe Lara will find there tombs .

Screen udpate:



I will also "maybe" add a kind of level 0 in London (an old btb07 project) who Lara find the first clue to the city in the desert ... but not very sure about this level.
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Old 29-05-17, 22:18   #122
ThiagoTR
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Nice screenshot. Looking very forward for this adventure.
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Old 30-05-17, 14:45   #123
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I like what I see, especially the colours and the way they are combined.

One thing: the world ends abruptly beyond those sandy rocks at the back there.
The building enhances that feeling because it ends where the rocks end.
If you add an extra room there and extend the sandy hills a bit, not higher up but further away, and also add a room next the the building, it will look moreliek the world is endless and does not stop at the top of those rocks.
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Old 21-06-17, 19:25   #124
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Sorry for the late reply. I was very busy .

Thanks for your feedback.
The problem is I have nearly 2040 boxes so it is impossible to create another more rooms for the environment of the desert . I think I will put some grass textures to simulate an oasis or something like that.

Ooooh also:

Level1= 100%
Level2= 100%
Level3= 100%
Level4= 100%

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Old 22-06-17, 09:01   #125
DJ Full
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Quote:
Originally Posted by bigfoot View Post
I have nearly 2040 boxes so it is impossible to create another more rooms for the environment
Have you tried raising no-collision? If you have no-collision triangle next to a +3 click triangle, you can raise that no-collision part +3 or more, and the box is gone.
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Old 22-06-17, 13:46   #126
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Can you explain this more clear? It sounds interesting. Do you know more boxes & overlaps tricks?
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Old 22-06-17, 17:28   #127
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Wat? My optimization tutorial is NOT in the index? Wait a moment...
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Old 23-06-17, 00:54   #128
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I have found Akyv's tutorial in the index.
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Old 23-06-17, 01:03   #129
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Now mine is added as well (thanks, Titia ). It explains box reduction, pictures included.
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Old 23-06-17, 01:12   #130
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Wow, this looks really good, and I can see where the classic part is coming from, it reminds me of TR3 yet it also feels alot like TR4, especially the ruins.

I'm really excited for this, good luck!
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