Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor

Reply
 
Thread Tools
Old 18-11-17, 03:47   #141
Feder
Member
 
Joined: Jul 2017
Posts: 413
Default

Those rock textures look great even better than the originals!
Feder is offline   Reply With Quote
Old 18-11-17, 08:23   #142
The Great Chi
The Inscrutable One
 
The Great Chi's Avatar
 
Joined: Apr 2006
Posts: 9,513
Default

Rock textures look good

Glad to see that you are nearly finished, after all the struggle you have had with the texture limits
The Great Chi is offline   Reply With Quote
Old 24-11-17, 03:37   #143
Danath
Member
 
Danath's Avatar
 
Joined: Apr 2005
Posts: 2,144
Smile

Thank you guys.

Just a small update, i'm about 50% done with lighting and i'm satisfied enough with how it is looking.
Danath is offline   Reply With Quote
Old 24-11-17, 15:28   #144
thewolf
Golden
 
thewolf's Avatar
 
Joined: Aug 2017
Posts: 646
Default

Good to hear, that you are making progress
thewolf is offline   Reply With Quote
Old 24-11-17, 16:07   #145
NoahCrofRaider
Member
 
NoahCrofRaider's Avatar
 
Joined: Jun 2015
Posts: 8,193
Default

I'm glad to hear things are working out.
NoahCrofRaider is offline   Reply With Quote
Old 25-11-17, 21:59   #146
Danath
Member
 
Danath's Avatar
 
Joined: Apr 2005
Posts: 2,144
Cool It's happening!

Great news.

I went into an editing frenzy for the final stretch and i have finished the lighting now. So FINALLY, i can say that this nightmare of a level is done.

You know i said earlier no more showing screenshots? Screw that. I'm excited about bringing this level to you, so here are a batch of screens for general enjoyment:




You have to enter that cave system to get the pistols back.



Closer... You can fall from the cave to the abyss below there.



An example of the massiveness of the layout, you can see a temple you have to go later from the top of the cave system.



I love how this place came out, there's a little puzzle there to open the door. Don't touch the floor, it's hot!
I wanted to place camera hints but for some reason the camera went crazy in this room and had to delete it.



I love that golden colour for the ammo count, if i make TRNG levels in the far future i would use that font, it brings sweet memories of TR1.

And your final objective here. How will you get there?




I did some small retouching to some textures since making those screenshots, i'm glad i could at least make it look decent. Shame about not being able to include more statics, though. :\
I have already tested that the music and the widescreen is working.

So... I need 3 volunteers now to test this.
Danath is offline   Reply With Quote
Old 25-11-17, 22:25   #147
The Great Chi
The Inscrutable One
 
The Great Chi's Avatar
 
Joined: Apr 2006
Posts: 9,513
Default Another offer of help

Lovely screenshots

Hi, Just wondering about the static meshes you could not get in, this again I assume is due to being to near the limit of the data files capacity.

What sort of static meshes were you trying to fit in, were they far too complex with loads of meshes, and crashed the level?

It might be possible to get some 2D meshes in place rather than 3D, or a simplified 3D version, and just use the existing textures you have in your texture table.

Maybe replace an unused static mesh item, if there are any unused.

If you want, you could PM me a list of a few static meshes you would have liked, starting with the one you want the most, and I could try to get one at a time onto your latest mystic2.tr2 file which you could send to me as a working game.

Or maybe you are just happy with what you have now on the level. if so, no problem, Cheers Chi

Last edited by The Great Chi; 26-11-17 at 00:10.
The Great Chi is offline   Reply With Quote
Old 26-11-17, 00:07   #148
Danath
Member
 
Danath's Avatar
 
Joined: Apr 2005
Posts: 2,144
Smile

Quote:
Originally Posted by The Great Chi View Post
Hi, Just wondering about the static meshes you could not get in, this again I assume is due to being to near the limit of the data files capacity.
Hey Chi. Yeah, i'm too close to the tex limit, i'm at 2042/43 textures in the finished level. I will probably need that tiny extra space to place any possible wrongly textured geometry.

Quote:
Originally Posted by The Great Chi View Post
What sort of static meshes were you trying to fit in, were they far too complex with loads of meshes, and crashed the level?
It might be possible to get some 2D meshes in place rather than 3D, or a simplified 3D version, and just use the existing textures you have in your texture table.
Maybe replace an unused static mesh item, if there are any unused.
There aren't any unused statics ( only have 3 ). These are the ones i would have liked to include, but i don't think it can be done at this point:



The planter for a little extra interior decoration, probably would have recoloured it to fit the theme. The other 2 are from original floating, one for each side, they don't have any texture on the flat border.

I'm happy just to have it working, don't worry about it. Thanks for the offer.


So who wants to test this thing?

Last edited by Danath; 26-11-17 at 00:09.
Danath is offline   Reply With Quote
Old 26-11-17, 00:10   #149
The Great Chi
The Inscrutable One
 
The Great Chi's Avatar
 
Joined: Apr 2006
Posts: 9,513
Default

Ok, no problem, looking forward to playing the finished game on TRLE net
The Great Chi is offline   Reply With Quote
Old 26-11-17, 18:33   #150
Danath
Member
 
Danath's Avatar
 
Joined: Apr 2005
Posts: 2,144
Smile

Got one tester interested by PM, i would need at least one more please.
You can tell me by PM if you want to make it private.
Danath is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 05:20.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.