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Old 07-11-16, 18:56   #2131
TeslaRus
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fixed walls physics generation for alt rooms (flipped rooms): TR4 angkor1 32 - 36 rooms are passable;
new build on sourceforge
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Old 07-11-16, 21:09   #2132
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Finally, great job but there is a small bug in the last room in Angkor Wat 1 - small collision bug in case of two wheels. When she tries to pass over there, she will stop for some times and then she will pass over there

Here is a video which show you what i mean

https://youtu.be/ImAD1hCBnMM

Last edited by Ado Croft; 07-11-16 at 21:24.
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Old 07-11-16, 21:53   #2133
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I didn't look carefully, but it looks very similar to this issue.
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Old 08-11-16, 17:04   #2134
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final angkor1 is fixed https://github.com/opentomb/OpenTomb...b3c40c2cb8688a

thx for video... overlapped rooms is headache...
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Old 19-11-16, 09:35   #2135
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Wau, great job Tesla Rus Finally trapdoor bug has been fixed and collision in alt room case too
But there are very critical old bugs in ladder and ceilling cases.
Here is the video which shows you the current problem:

https://www.youtube.com/watch?edit=vd&v=XaI2DrLfbPI

Anyway, I'm very happy for the awesome progress, keep up the great work
P.S: It seems that Tesla Rus is going to work on enemies programing
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Old 19-11-16, 18:40   #2136
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Thanks for feedback! I will fix ladder system after triggers fixing (and writing new critical object scripts for TR1 + making some scripts savable).
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Old 20-11-16, 17:30   #2137
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Hello,
It's long time passed since I played 1-5 parts of Tomb Raider. Since there was now a sale for Tomb Raider titles on Steam, I bought first 6 parts of the game. While searching for solutions to minor problems (widescreen, uhd resolution) I accidentally found this amazing project! OpenTomb looks really promising.

I have downloaded the binaries from github.com and now when I launch I get a message that I am missing few DLL files on my system. I am running Windows 10 x64. These are DLL files which I am missing on my system (OpemTomb.exe can't start):

libwinpthread-1.dll
zlib1.dll

Maybe would be good to ship these DLL files with zip which people download on github.com? Or simply staticly link to exe?

I got zlib1.dll from http://www.zlib.net/ and libwinpthread-1.dll I downloaded with mingw build here: https://sourceforge.net/projects/min...ds-win32/sjlj/

Now OpenTomb.exe is running, shows black screen and 60.0 framerate in the corner. Sweet! Just now another problem about data files.

I tried to run Tomb Raider I which I bought on Steam. Steam version seems to be running DosBox, but I can't find /DATA and /AUDIO subfolders. Somehow Steam version has a one big file game.gog (275mb) where probabbly all data is. Not sure how to extract it, 7-Zip did not open the file. Any ideas?

And one more thing. Is the game engine already playable with TR1-5 contents? On the main website not much written about that (http://opentomb.github.io/)
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Old 20-11-16, 18:25   #2138
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May be this should be placed in FAQ. Just look there.
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Old 20-11-16, 19:09   #2139
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Quote:
Originally Posted by vvsgh View Post
May be this should be placed in FAQ. Just look there.
Thank you for help! Renaming game.gog to game.iso and trying to mount has failed. But your solution with game.gog -> game.bin and covnerting bin to iso has worked well!

Just was lazy to do this under GNU/Linux, since I do all gaming stuffs on my Windows 10 machine (Arch Linux machine dedicated for work) I had to solve bin to iso conversion. For that I found simple minimalistic tool WinBin2Iso and easily converted bin image to iso image.

Got DATA folder form iso image, put to OpenTomb/data/tr1 and still getting black screen with framerate counter. Tried running from cmd with setgame (1), but did not help.

Last edited by tlr online; 20-11-16 at 19:40. Reason: Link removed. Please read our FAQ on posting links.
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Old 20-11-16, 19:26   #2140
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First, look for case sensitivity problems. The folder 'DATA' should be named in lower case under Linux. Second, use 'setgamef(1,1)' to start in Caves. Note the final letter "f".
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