07-11-16, 18:56 | #2131 |
Member
Joined: Jan 2013
Posts: 195
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update
fixed walls physics generation for alt rooms (flipped rooms): TR4 angkor1 32 - 36 rooms are passable;
new build on sourceforge |
07-11-16, 21:09 | #2132 |
Member
Joined: Apr 2013
Posts: 343
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Finally, great job but there is a small bug in the last room in Angkor Wat 1 - small collision bug in case of two wheels. When she tries to pass over there, she will stop for some times and then she will pass over there
Here is a video which show you what i mean https://youtu.be/ImAD1hCBnMM Last edited by Ado Croft; 07-11-16 at 21:24. |
08-11-16, 17:04 | #2134 |
Member
Joined: Jan 2013
Posts: 195
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fix
final angkor1 is fixed https://github.com/opentomb/OpenTomb...b3c40c2cb8688a
thx for video... overlapped rooms is headache... |
19-11-16, 09:35 | #2135 |
Member
Joined: Apr 2013
Posts: 343
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Wau, great job Tesla Rus Finally trapdoor bug has been fixed and collision in alt room case too
But there are very critical old bugs in ladder and ceilling cases. Here is the video which shows you the current problem: https://www.youtube.com/watch?edit=vd&v=XaI2DrLfbPI Anyway, I'm very happy for the awesome progress, keep up the great work P.S: It seems that Tesla Rus is going to work on enemies programing |
19-11-16, 18:40 | #2136 |
Member
Joined: Jan 2013
Posts: 195
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Thanks for feedback! I will fix ladder system after triggers fixing (and writing new critical object scripts for TR1 + making some scripts savable).
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20-11-16, 17:30 | #2137 |
Member
Joined: Nov 2016
Posts: 3
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Hello,
It's long time passed since I played 1-5 parts of Tomb Raider. Since there was now a sale for Tomb Raider titles on Steam, I bought first 6 parts of the game. While searching for solutions to minor problems (widescreen, uhd resolution) I accidentally found this amazing project! OpenTomb looks really promising. I have downloaded the binaries from github.com and now when I launch I get a message that I am missing few DLL files on my system. I am running Windows 10 x64. These are DLL files which I am missing on my system (OpemTomb.exe can't start): libwinpthread-1.dll zlib1.dll Maybe would be good to ship these DLL files with zip which people download on github.com? Or simply staticly link to exe? I got zlib1.dll from http://www.zlib.net/ and libwinpthread-1.dll I downloaded with mingw build here: https://sourceforge.net/projects/min...ds-win32/sjlj/ Now OpenTomb.exe is running, shows black screen and 60.0 framerate in the corner. Sweet! Just now another problem about data files. I tried to run Tomb Raider I which I bought on Steam. Steam version seems to be running DosBox, but I can't find /DATA and /AUDIO subfolders. Somehow Steam version has a one big file game.gog (275mb) where probabbly all data is. Not sure how to extract it, 7-Zip did not open the file. Any ideas? And one more thing. Is the game engine already playable with TR1-5 contents? On the main website not much written about that (http://opentomb.github.io/) |
20-11-16, 19:09 | #2139 | |
Member
Joined: Nov 2016
Posts: 3
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Quote:
Just was lazy to do this under GNU/Linux, since I do all gaming stuffs on my Windows 10 machine (Arch Linux machine dedicated for work) I had to solve bin to iso conversion. For that I found simple minimalistic tool WinBin2Iso and easily converted bin image to iso image. Got DATA folder form iso image, put to OpenTomb/data/tr1 and still getting black screen with framerate counter. Tried running from cmd with setgame (1), but did not help. Last edited by tlr online; 20-11-16 at 19:40. Reason: Link removed. Please read our FAQ on posting links. |
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20-11-16, 19:26 | #2140 |
Member
Joined: Jun 2015
Posts: 138
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First, look for case sensitivity problems. The folder 'DATA' should be named in lower case under Linux. Second, use 'setgamef(1,1)' to start in Caves. Note the final letter "f".
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