29-12-06, 15:41 | #501 |
Member
Joined: Apr 2001
Posts: 2,298
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a week i was away in germany and what has happened here @O@
i feel so confused now. time to catch up.... |
29-12-06, 15:48 | #502 |
Member
Joined: Feb 2006
Posts: 536
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@Barry: Here are the flipeffect codes for the grenade weight you needed:
To set grenadeweight to 3: MOV_BYTE 00429676 3 To set grenadeweight to 0: MOV_BYTE 00429676 0 Heinz PS. Check your mailbox Last edited by HeinzFritz; 29-12-06 at 15:55. |
29-12-06, 17:19 | #503 |
Member
Joined: Apr 2001
Posts: 2,298
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i am swamped by all those moves :O
anyway what i loved most isn't working properly for me say i have a doorway, top, left, right are static objects. i have enabled the hard collision patch (btw -1 makes everything soft collision in mine, and 0 already made the first static soft, which isn't really what i want), so, when lara was jumping under the doorway, she could get stuck into the wall and freeze the game help? that also remind me of how much i missed locked on targets :P can you bring that back, please? |
29-12-06, 17:33 | #504 |
Inactive
Joined: Jun 2006
Posts: 6,017
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For You Trep + patch makers.
This please. Monkey to ladder. fluid patch so shes more fluid. |
29-12-06, 18:37 | #505 |
Inactive
Joined: Jan 2006
Posts: 2,410
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Trep isnt working for me! what should I do. This is what happened.
I downloading it. then extracted all the files, I then went into it, clicked tomb raider 4 , and the error report comes up. What should I do? |
29-12-06, 18:44 | #506 |
Member
Joined: Oct 2006
Posts: 1,380
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TREP doesn't work on MAC, or if you are on a PC, you MUST download the Visual Basic 6 runtime else TREP doesn't work !
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29-12-06, 18:45 | #507 |
Inactive
Joined: Jan 2006
Posts: 2,410
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i have windows xp
where can I get visual basic 6 runtime? |
29-12-06, 18:45 | #508 | ||
Member
Joined: Dec 2005
Posts: 491
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Quote:
-1 should make all statics HARD, not soft, you just place all your meshes you want to be hard prior to some index and then all meshes you want to be soft after. Sorry, i don't know what you want exactly, but it's the MOST SIMPLE way to merge both collision types in single engine. You have to re-arrange your statics anyway. Quote:
Last edited by Pyuaumch; 29-12-06 at 18:47. |
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29-12-06, 18:46 | #509 |
Member
Joined: Oct 2006
Posts: 1,380
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29-12-06, 18:51 | #510 |
Inactive
Joined: Jan 2006
Posts: 2,410
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where can i get visual basic runtime 6?
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