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Old 29-12-06, 15:41   #501
GeckoKid
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a week i was away in germany and what has happened here @O@

i feel so confused now.

time to catch up....
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Old 29-12-06, 15:48   #502
HeinzFritz
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@Barry: Here are the flipeffect codes for the grenade weight you needed:

To set grenadeweight to 3:
MOV_BYTE 00429676 3

To set grenadeweight to 0:
MOV_BYTE 00429676 0



Heinz

PS. Check your mailbox

Last edited by HeinzFritz; 29-12-06 at 15:55.
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Old 29-12-06, 17:19   #503
GeckoKid
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i am swamped by all those moves :O

anyway what i loved most isn't working properly for me

say i have a doorway, top, left, right are static objects. i have enabled the hard collision patch (btw -1 makes everything soft collision in mine, and 0 already made the first static soft, which isn't really what i want), so, when lara was jumping under the doorway, she could get stuck into the wall and freeze the game help?

that also remind me of how much i missed locked on targets :P can you bring that back, please?
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Old 29-12-06, 17:33   #504
kill bill
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For You Trep + patch makers.

This please.

Monkey to ladder.
fluid patch so shes more fluid.
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Old 29-12-06, 18:37   #505
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Trep isnt working for me! what should I do. This is what happened.


I downloading it. then extracted all the files, I then went into it, clicked tomb raider 4 , and the error report comes up.

What should I do?
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Old 29-12-06, 18:44   #506
nowid50
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TREP doesn't work on MAC, or if you are on a PC, you MUST download the Visual Basic 6 runtime else TREP doesn't work !
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Old 29-12-06, 18:45   #507
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i have windows xp


where can I get visual basic 6 runtime?
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Old 29-12-06, 18:45   #508
Pyuaumch
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Quote:
Originally Posted by GeckoKid
say i have a doorway, top, left, right are static objects. i have enabled the hard collision patch (btw -1 makes everything soft collision in mine, and 0 already made the first static soft, which isn't really what i want), so, when lara was jumping under the doorway, she could get stuck into the wall and freeze the game help?
Do you remember any static meshes on top of the room in pre-TR4 games? That's it, Core never used statics on the narrow ceiling, because old-school hard collision pushes Lara right to the edge of static in direction she's facing. Hard collision patch won't enable ceiling-like collision for meshes placed above Lara. Sorry.
-1 should make all statics HARD, not soft, you just place all your meshes you want to be hard prior to some index and then all meshes you want to be soft after. Sorry, i don't know what you want exactly, but it's the MOST SIMPLE way to merge both collision types in single engine. You have to re-arrange your statics anyway.
Quote:
Originally Posted by Zelda master
well its black and still Lara only does the first frame
Place STOP command in your flipeffect.

Last edited by Pyuaumch; 29-12-06 at 18:47.
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Old 29-12-06, 18:46   #509
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Quote:
Originally Posted by nowid50 View Post
Could you create thing like that : On all animations (from 0 to 32767), create one StatID for each one keyboard's keys, it will be better for the Wadmerger's users like me, no ?
...As long as I will not have an answer, I will give it…
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Old 29-12-06, 18:51   #510
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where can i get visual basic runtime 6?
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