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Old 03-04-10, 23:04   #391
$AtlantiB$
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Tomorrow ill release my tr3 india outfit remake. TRA hair is including
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Old 04-04-10, 15:54   #392
Seinre
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Default I almost have it finished



I need some help though about what to do.

How do I get the dlc belts to show up? I have the mesh attached to the model.



How do I remove the ponytail? I know how to add the braid but I don't want to do it till the ponytail is gone.



How do I fix the whole space between the boots and leg.

Any help is gretaly apprieciated.

I got the backpack perfect though
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Old 04-04-10, 15:56   #393
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You need Blender for the gap between the boots. As for the ponytail I don't know!
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Old 04-04-10, 19:20   #394
XNAaraL
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Quote:
Originally Posted by Seinre View Post


I need some help though about what to do.

How do I get the dlc belts to show up? I have the mesh attached to the model.
How do I remove the ponytail? I know how to add the braid but I don't want to do it till the ponytail is gone.

How do I fix the whole space between the boots and leg.

Any help is gretaly apprieciated.

I got the backpack perfect though
Quote:
Originally Posted by Dominic_raider View Post
You need Blender for the gap between the boots. As for the ponytail I don't know!
Dominic_raider hat Recht. Es wird www.blender.org benötigt.
ODER:
Es werden Freunde benötigt.

[IMG]http://i39.************/90t2ys.jpg[/IMG]
NewPants_mesh.ascii.zip
Braid von DLC_classic_braid_by_Ola.mesh made by Ol.a (Der Gürtel ist 1_mesh009)
bones, 6_hair2, 2_braid, 2_ribbon,
Code:
154 # bones
...
DLC_classic_braid_by_Ola.mesh.zip

Last edited by XNAaraL; 04-04-10 at 19:41.
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Old 04-04-10, 22:28   #395
Dominic_raider
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You should edit the lightmaps

Just create a new file called lightmap, paint it all white (grey) and then in the textures for each model group instead of pants_lightmap.png just put lightmap.png

Not sure why they created lightmaps... The results is practically the same! Except that it creates Shadows that are barely noticed!
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Old 05-04-10, 01:19   #396
Seinre
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Quote:
Originally Posted by XNAaraL View Post
[IMG]http://i39.************/90t2ys.jpg[/IMG]
NewPants_mesh.ascii.zip
Braid von DLC_classic_braid_by_Ola.mesh made by Ol.a (Der Gürtel ist 1_mesh009)
bones, 6_hair2, 2_braid, 2_ribbon,
Code:
154 # bones
...
DLC_classic_braid_by_Ola.mesh.zip
I don't understand.
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Old 05-04-10, 11:06   #397
XNAaraL
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Quote:
Originally Posted by Dominic_raider View Post
You should edit the lightmaps
Just create a new file called lightmap, paint it all white (grey) and then in the textures for each model group instead of pants_lightmap.png just put lightmap.png

Not sure why they created lightmaps... The results is practically the same! Except that it creates Shadows that are barely noticed!
Danke für den freundlichen Hinweis . Dieses ist mir bekannt. Ich habe dieses bereits hier beschrieben.
Es geht auch einfacher: Mit Blender die Texturen backen (Render to texture)
[IMG]http://i44.************/20f54ax.jpg[/IMG] <-Click

The results is practically the same! Except that it creates Shadows that are barely noticed!
Links mit Lightmaps. Rechts mit eine hell grauen Texture als lightmap ;-) für die Hosen. Für meinen Geschmack etwas flach.


Ich mache dieses nicht erst seit gestern. Auch mit Braid ;-)
Quote:
Originally Posted by Seinre View Post
I don't understand.
Replace the mesh trousers from your MOD with the new trousers. This new pants fix the whole space between the boots and leg. And this new pants make the belt matching:
[IMG]http://i40.************/22wzdx.jpg[/IMG]


Oder anderst ausgedrückt: a.mesh.ascii (by Dusan) + b.mesh.ascii (by Ol.a) + c.mesh.ascii (by XNAaraL) == Generic_Item.mesh.ascii
[IMG]http://i42.************/33kgd3p.jpg[/IMG]
DownloadLink a JungleHeavy parts by Dusan
DownloadLink b DLC_Braid parts by Ol.a
DownloadLink c trousers only by XNAaraL
DownloadLink Generic_Item.mesh by Seinre

[IMG]http://i44.************/10nz18p.jpg[/IMG]

Last edited by XNAaraL; 05-04-10 at 12:05.
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Old 05-04-10, 12:02   #398
$AtlantiB$
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Quote:
Originally Posted by XNAaraL View Post
Danke für den freundlichen Hinweis . Dieses ist mir bekannt. Ich habe dieses bereits hier beschrieben.
Es geht auch einfacher: Mit Blender die Texturen backen (Render to texture)
[IMG]http://i44.************/20f54ax.jpg[/IMG] <-Click

The results is practically the same! Except that it creates Shadows that are barely noticed!
Links mit Lightmaps. Rechts mit eine hell grauen Texture als lightmap ;-) für die Hosen. Für meinen Geschmack etwas flach.
Thanks!!! its much easy than in 3d max!!!
i would ask you, blender have deform box?
example from 3ds max

Last edited by $AtlantiB$; 05-04-10 at 12:17.
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Old 05-04-10, 12:11   #399
XNAaraL
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Quote:
Originally Posted by $AtlantiB$ View Post
Thanks!!! its much easy that 3d max!!!
i would ask you, blender have deform box?
example from 3ds max
http://i044.radikal.ru/1004/91/46dedd5f090b.jpg
I dont no :-(
Modeller comercial use mostly 3DS for the base model.
ZBrush or Mudbox for sculpt.
Zbrush with Photoshop Plugin or 3D Painter for the uv-mapping
Photoshop or Painter for the textures.
Maya for Render.
Photoshop for postprocessing.

Maybe blender have a deform box. I use my own XNAaraL-XNALara for modding :-) and i have no deform box, but a ncloth function (dynamic clothing)

Last edited by XNAaraL; 05-04-10 at 12:15.
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Old 05-04-10, 12:15   #400
$AtlantiB$
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you would to say that you use something else except blender ?
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