05-02-17, 19:44 | #1 |
Member
Joined: Sep 2012
Posts: 15
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obj model looks like crap
Why this model in blender look fine while in xps/xnalara looks like crap?
Blender xps/xnalara ive download this model from here http://www.sharecg.com/v/19515/brows...l/Basic-Hill-1 |
21-04-17, 00:43 | #2 |
Member
Joined: Jun 2016
Posts: 5
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i smell inverted faces normals/polygons. maybe thats why it look fine on blender.
try unchek "backface culling" and "always force" to see if its really the problem. |
21-04-17, 05:44 | #3 | ||
Member
Joined: Apr 2009
Posts: 3,226
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Limits of DrawPrimitive / VertexBuffer size - MSDN - Microsoft
Quote:
.OBJ meshes may not have more than 32767 *vertices/faces/triangles* at the moment ... XNA limits: Something to keep in mind is that you have to keep track of the XNA maximum primitives count per 'mesh part' (Blender wording: 'Objects') XNA limits primitives (vetices or faces) to 65535 per mesh part ... using the .mesh or .xps format XNA limits primitives (vetices or faces) to 32767 per mesh part ... using the .obj format The solution is easy: Split the model in several parts (or try to export it from Blender as .mesh) EDIT Let's read Dusans statement: (.mesh format ... not .obj) Quote:
Last edited by XNAaraL; 28-04-17 at 11:36. Reason: Found a comment about this issue ... made by Dusan the XNALara creator |
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