31-07-14, 19:51 | #21 |
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Joined: Jan 2007
Posts: 13,692
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I tried a gamepad once or twice, found them to be inaccurate, slow, and cumbersome. And when I play games and find that the menus are crafted (read slow, tedious and messed up) for gamepads I get aggravated.
But the problem with the later Tomb Raider games (as I see it) has more to do with other things then the control interface. However I never had a problem controlling my avatar due to supposed controller inadequacies, it had more to do with automation in the C&C system...due I'm sure to the problems imposed by the lack of suitable controller functions due to their having to make a system that can be controlled using a console controller. |
31-07-14, 20:13 | #22 | ||
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Joined: Jun 2006
Posts: 39,778
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Quote:
Quote:
Games designed with the gamepad in mind tend to minimize the precision required from the camera (which keyboard/mouse is good at) and instead require 360-degree precision in which direction the character moves relative to the camera (which keyboard/mouse is bad at). The solution is to put the camera on the character's back like classic TR games so that the keyboard just has to register forward, back, left or right meanwhile the mouse can take care of adjusting "forward" to wherever it needs to be. Or at the very least, the camera should stay where the player put it instead of moving on its own or having fixed angles that can't be adjusted. When the camera does weird things, that's because it's easy to compensate for it with a gamepad and they put no thought into how it would affect keyboard/mouse controls. Last edited by Ward Dragon; 31-07-14 at 20:14. |
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31-07-14, 20:20 | #23 |
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Joined: Feb 2014
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31-07-14, 20:25 | #24 | |
Golden
Joined: Jun 2006
Posts: 39,778
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Quote:
At least the reboot didn't do that though. I was pleasantly surprised at how well the keyboard/mouse controls worked. It would have been horrible if they botched the platforming like LAU did (thus encouraging people to use a gamepad) meanwhile the game actually does require precision shooting (thus favoring the mouse). But they pretty much let the camera do what I told it so keyboard/mouse was fine all around |
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