28-03-17, 13:30 | #1021 |
Member
Joined: Nov 2013
Posts: 593
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Can anyone tell me, why dont my models load into Blender?
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15-05-17, 05:33 | #1022 |
Member
Joined: Jun 2016
Posts: 1
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you need a plugin for blender to import the models
Start from here: http://johnzero7.deviantart.com/art/...-way-489500171 |
21-04-18, 17:15 | #1023 |
Member
Joined: Mar 2018
Posts: 632
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Hello everyone .
I wanted to export "Last Revelation FMV outfit" and when I want to save to object format , an error occurs : "Object reference not set to the instance of an object ! " What I have done wrong ? |
23-04-18, 12:02 | #1024 | |
Member
Joined: Apr 2009
Posts: 3,226
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XNALara shader always required at least one diffuse texture
Quote:
There are two ways of answering. I suppose you will not like any. 1th answer: Your question is wrong (not a smart question). You have neither supplied a link to the model, nor have you mentioned which version of XNALara you are use by trying to export the model. So nobody can crack down your problem. 2nd answer: You have done nothing wrong. The person who spread the model has everything made wrong. So I use my crystal ball. I guess, you have used the model by "Sean" AKA "sEaN945". A) If you try to export this model with XNALara version 9.7.8 (and this sub forum is only for this application), then you can export it as an OBJ without error message. But the result is corrupt, so you can never reload this .OBJ file. B) If you try to export this model with XPS 11.8, then you get the error message "Object reference not set to the instance of an object". In this case, you have used the wrong forum to ask your question. What is wrong with the model by sEaN945 ? Here a small list with the failures: Especially the mistake "0 # textures" is a big issue, and prevent to export it as wavefront .obj Also a mesh with only "1 # vertices" is not supported by the Microsoft XNA Framework. Also relevant: Grrr, idiot forgot to set texture that the shader is clearly using. Last edited by XNAaraL; 23-04-18 at 12:12. |
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23-04-18, 14:54 | #1025 |
Member
Joined: Mar 2018
Posts: 632
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Now help me !
The XNA I am using is 11.8 ( like you said ! ) . TR-The Last Revelation FMV outfit ! https://sean945.deviantart.com/art/T...tfit-326768258 The problem is : Can't export the GENERIC_ITEMS.mesh to Wavefront OBJ . "Object reference not set to the instance of an object" Last edited by TheLostSecret; 23-04-18 at 15:01. |
23-04-18, 15:15 | #1026 |
Moderator
Joined: Jul 2003
Posts: 33,359
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Looks like you are using exactly that model that XNAaraL mentioned as being very very buggy.
At least one you want is also made by that same person. So perhaps it is better to find another similar model and see if that works. |
23-04-18, 15:21 | #1027 | |
Member
Joined: Mar 2018
Posts: 632
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Quote:
Some other buggy links : https://sean945.deviantart.com/art/A...tfit-326130761 https://sean945.deviantart.com/art/A...tfit-336929600 https://sean945.deviantart.com/art/A...orts-336240142 Last edited by TheLostSecret; 23-04-18 at 15:22. |
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23-04-18, 17:31 | #1028 |
Golden
Joined: Apr 2006
Posts: 16,751
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As the person who wrote the "Grr, idiot" comment, I just wanted to clarify that this has nothing to do with the model here; the idiotic model was a completely different one.
But thanks for bringing this up! I'm testing these models with GLLara (for Macs) right now and I've already found and fixed a number of bugs in my code with this! |
23-04-18, 17:34 | #1029 | |
Member
Joined: Mar 2018
Posts: 632
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Quote:
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23-04-18, 17:46 | #1030 |
Golden
Joined: Apr 2006
Posts: 16,751
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Short story: This is not important. I'm just making jokes.
Long story: I'm the author of GLLara, a tool that is like XNALara, but for Macs. I'm currently fixing a number of things there. When I saw you were having trouble, I decided to look at the models myself and see how GLLara worked with them. Turns out I had a few bugs in there that I didn't notice before. In particular: - I had some issues with the user interface not showing up correctly - Some changes I made lately caused all OBJ files to be invisible when loading And then there's the thing where some textures are weird in those models, but I had already fixed that a while back. If you're using Windows then none of this is relevant to you. I just found it interesting that I could find and fix bugs in my code this way. (Note for non-Mac developers reading this: The giant diff for the UI stuff just means that Apple changed an internal file format for UI layouts. I hope this means future diffs will get smaller, at least until Apple changes this format the next time…) Last edited by Cochrane; 23-04-18 at 17:48. |
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