23-04-12, 13:06 | #11 |
Member
Joined: Aug 2008
Posts: 12,070
|
I don't think so. TRAOD was quite short.
No, TRAOD's storyline was for a one game. It was said after it's release that they'd continue it's story(for a well known reason). It's true though that Kurtis was meant to have his own serie after TRAOD. Last edited by Caesum; 23-04-12 at 13:08. |
23-04-12, 13:13 | #12 |
Member
Joined: Mar 2008
Posts: 12,859
|
|
23-04-12, 13:18 | #13 |
Member
Joined: Jul 2006
Posts: 65,567
|
Make that 25 levels since the element parts in hall of seasons weren't really levels seperate than hall of seasons.
|
23-04-12, 13:19 | #14 |
Member
Joined: Aug 2008
Posts: 12,070
|
Maybe 29, but still some levels were just get-in-and-out without any gameplay, especially in Paris. The longest part of the game was probably Tomb of Ancient, but they made it in at least six levels with three of them as a one-room location. And some levels were just other ones with minor alterations(I'm talking about you, Louvre).
Last edited by Caesum; 23-04-12 at 13:21. |
23-04-12, 13:28 | #15 | |
Member
Joined: Jul 2006
Posts: 65,567
|
Quote:
|
|
23-04-12, 13:55 | #16 |
Member
Joined: Aug 2008
Posts: 12,070
|
Four element sections were placed in each separate level file, hence the loading screens.
|
23-04-12, 13:58 | #17 |
Member
Joined: Jul 2006
Posts: 65,567
|
Well not really because they were so short it's just like calling willowtree herbalist, rennes' pawnshop, cafe' metro, and st. aicard's church seperate level files. So the element parts are so short they're part of hall of seasons.
|
23-04-12, 14:08 | #18 | |
Member
Joined: Aug 2008
Posts: 12,070
|
Quote:
Still, my statement stays true. many, if not most of level files are hideously short even without fighting which level files should be considered as individual levels. Last edited by Caesum; 23-04-12 at 14:11. |
|
23-04-12, 14:27 | #19 |
Member
Joined: Jul 2006
Posts: 65,567
|
Well the 4 elements are part of the hall of seasons despite them being in seperate level files.
|
23-04-12, 20:06 | #20 |
Golden
Joined: Jun 2006
Posts: 39,778
|
I agree. I think of AOD in terms of general locations. I think it was only broken down into small levels that way due to limitations of the game engine.
|
Thread Tools | |
|
|