17-04-16, 15:01 | #21 |
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Joined: Aug 2014
Posts: 496
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I don't know what it is about VR, but it just doesn't interest me at all and I feel like the games industry tries to shove it down our throats.
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17-04-16, 15:02 | #22 |
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Joined: Apr 2016
Posts: 602
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why not to send a private message to the developers and ask them about vr ?
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17-04-16, 16:25 | #23 |
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Joined: Jun 2007
Posts: 3,549
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I really, really hope not.
Virtual reality fundamentally disgusts and disturbs me. Just the thought of me strapping a box onto my head and flailing around my living room like a moron is pathetic. |
17-04-16, 18:16 | #24 |
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Joined: Sep 2013
Posts: 2,730
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Nah, no need.
On a technical level I want them to devote their energies to continued fine tuning -- ever more realistic movements and visuals. The 5K version of Rise looks absolutely fantastic and I'm hoping to get myself a 5K rig in time for TR11. One of the things I liked about Rise was the improved "weightiness" of Lara's movements -- like when she leaps from branch to branch she swings briefly before coming to a stop and climbing upwards. Gives a definite sense of realism and takes a welcome step further from the arcade-like feel some games have. |
17-04-16, 18:51 | #25 |
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Joined: Jul 2006
Posts: 65,567
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Well I don't think it would be a good idea to make it seem virtual reality.
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17-04-16, 19:09 | #26 |
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Joined: Dec 2014
Posts: 2,530
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no thanks, dont need to screw TR even more with VR.
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17-04-16, 21:41 | #27 |
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Joined: Apr 2016
Posts: 602
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i never tried a vr on myself so i dont know if its good or bad
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18-04-16, 07:11 | #28 |
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Joined: Jan 2012
Posts: 4,281
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Will we be looking at the world through Lara's eyes or something?
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