21-06-10, 17:33 | #601 |
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Joined: Oct 2009
Posts: 2,743
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@XNAaraL, wow! When you decide to post something, it's so detailed and perfect!!!
Anyway, I think you should come and live with me for 1 week or something, teach me Blender and then go back to Germany! Thank you so so so much, and to Kreoss too, it's so nice knowing that someone will help you! I am SO SO SO excited today! I decided to start making a skirt and -seriously- I am so impressed of the so many things you can do with a cube or a sphere! I'm in shock! (Yes, my interface is pink and Blender is more friendly to me now! ) To the point: I have a shading problem. The first sleeve was fine and then I mirrored it and I joined meshes. The mirrored one had a shading problem. I used CTRL + N to set normals to outside (i saw that on a youtube tutorial!! ), but i did it to both sleeves! Now, both of them are not good... Should I repeat it again (the Ctrl+N) or mirror then both to the other side? Or make them again from the beggining? (Sorry, I'm not very smart with these things... ) German () Ich habe ein Problem Schattierung. Die erste Hülse war in Ordnung und dann habe ich es gespiegelt und ich beigetreten Maschen . Die gespiegelten hatte einen Shading Problem. Ich benutzte ctrl + N , um Normalen nach außen gesetzt (ich sah, dass auf einem Tutorial youtube!), aber ich habe es beiden Ärmeln ! Nun sind beide nicht gut ... Sollte ich wiederhole es noch einmal (ctrl + N) oder Spiegel dann beide auf die andere Seite? : Confused: (Sorry, ich bin nicht sehr smart mit diesen Dingen ...: rolleyes P.S: Isn't she ADORABLE????????????????????? Last edited by Ol.a; 21-06-10 at 17:36. |
21-06-10, 18:01 | #602 |
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Joined: Aug 2007
Posts: 5,462
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when you mirror something in blender you are supposed to use CTRL+W and click "flip normals" after you mirrored the mesh, on the same mesh, if you joined it do it only on the mirrored mesh so try that now and it may solve your problem
Last edited by Sharon_14; 21-06-10 at 18:03. |
22-06-10, 06:02 | #603 | |
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Joined: Apr 2009
Posts: 3,226
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Quote:
PS: Hinreißend , wirklich ! Shading Problem Benütze <Ctrl><Shift><N> == Mesh-->Normales-->Recalculate Inside oder noch besser (wie von Sharon_14 vorgeschlagen) <W> FlipNormales == Mesh-->Normals->Flip BTW: <Ctrl><W> means "Save File" ;-) Last edited by XNAaraL; 22-06-10 at 06:14. |
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22-06-10, 16:25 | #604 |
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Joined: Aug 2007
Posts: 5,462
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22-06-10, 16:30 | #605 |
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Joined: Oct 2009
Posts: 2,743
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Thank you too Sharon, the sleeve cannot be fixed. I destroyed it.. It's ok, I'll do it again.. I have all the saves, step by step, it's not a big deal!
XNAaraL, OK, you can stay in Greece, no problem! You wont have to teach me Blender! I'll just tell you what I want and you will be doing it!! |
22-06-10, 16:58 | #606 | ||
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Joined: Apr 2009
Posts: 3,226
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Quote:
C:\Users\Ol.a\AppData\Local\Temp\4800.blend Eng: Blender make every five minutes automatically a backup. You can use this files to restore. ;-) Code:
Lastly, there is also a numbered .blend saved at 5 min intervals used by auto-recover to deal with power outage situations or crashes where you didn't hit the close button. Quote:
You've acquired so much knowledge with YouTube. Maybe I can learn from you. === Kooperation ist wunderbar ==== Cooperation is wonderful === Last edited by XNAaraL; 22-06-10 at 17:15. |
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22-06-10, 17:12 | #607 |
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Joined: Oct 2009
Posts: 2,743
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Οh!
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23-06-10, 17:20 | #608 |
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Joined: Mar 2009
Posts: 157
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Ol.a this mod is so cute! WHERE IOS THE DL? XD
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25-06-10, 15:30 | #609 |
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Joined: Aug 2009
Posts: 597
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Hay
Wo finde ich das Turtorial für "Generic_Item" kombinationen in deutsch??? liebe grüße Sascha Last edited by [Sascha]; 26-06-10 at 20:08. |
28-06-10, 08:48 | #610 | |
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Joined: Apr 2009
Posts: 3,226
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Quote:
The step by step instruction "Making of combination from 2 models" are on page 41, Post 416 http://www.tombraiderforums.com/show...&postcount=416 ___________ Just for fun ______________ T-Rex: Fifteen dollars, a plastic dancing flower, a copy of Windows for Workgroups that I found in an alleyway. T-Rex: All these are things I've loaned out and which have not been returned! T-Rex: And I'm CALLING IN THE DEBTS, Dromiceiomimus! I'd like my Windows for Workgroups back please. Dromiceiomimus: I never borrowed that from you. T-Rex: THEN WHO DID?? Utharaptor: Um, you're not allowed to lend out that software like that, T-Rex! T-Rex: Who's going to stop me?? Utahraptor: Well, probably no-one, but by loudly demanding your software back, you're also loudly admitting to COPYRIGHT INFRINGEMENT. T-Rex: Man, you know what? It's WINDOWS for WORKGROUPS. The last person to actually use this software died in like 1855. Utahraptor: Computers didn't exist back - T-Rex: HE WENT BACK IN TIME. T-Rex: To tell everyone how he borrowed it from me and how now I'm never going to get it back and how he's SUCH A DICK BTW: Why can't I stop listening to this song? XNA is a game engine to create cross-platform games that work on Windows, Xbox 360 and Zune. http://www.tombraiderforums.com/show....php?p=5494929 Last edited by XNAaraL; 20-11-12 at 07:39. |
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