09-02-15, 17:52 | #14471 |
Member
Joined: Jun 2010
Posts: 1,503
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I decided to compile screenshots from most of the level I've built so far into one huge image to see how I improved over the years
It's way too large to post it as picture here so I'll have to just link it: https://dl.dropboxusercontent.com/u/.../Reference.png beware it's 17mb large I was thinking about posting the playable levels as I don't think I'll continue any of these but I don't want them to end up on trle.net or any other site |
09-02-15, 18:07 | #14472 |
Member
Joined: Aug 2008
Posts: 12,070
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AODfan - may I ask you how did you do that TRAOD HUD? It looks fantastic. I always wanted to have one, but failed in making it.
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09-02-15, 18:11 | #14473 |
Member
Joined: Feb 2008
Posts: 70,326
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I would assume it's an image, on-screen. And the area with the red bar is pink/ invisible with the health bar's coordinates being where the transparent part of the image is.
I'm not sure how it's semi-transparent though, unless that is one of the options in the script. lOVE THESE SCREENS BTW. :d |
09-02-15, 18:12 | #14474 |
Member
Joined: Jun 2010
Posts: 1,503
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Pretty sure I placed the HUD in the Custom_Sprites slot and triggered it at the beginning of the level.
The boarders of the health bar were removed with FLEP. I think I wanted to remove the background of the health bar with FLEP too but it didn't work out so I just stuck to the default black |
09-02-15, 18:25 | #14475 |
Member
Joined: Nov 2011
Posts: 4,882
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I can notice huge improvement from late 2010 to Venice level!
All of that reminds me of my improvement over the years... So many bad memories, screens... But you inspired me to make one of my own pictures like that, everything put together in one place, so lovely. |
10-02-15, 12:15 | #14477 |
Golden
Joined: Jan 2009
Posts: 6,652
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You both improved a lot over the years! Nice job
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10-02-15, 14:02 | #14478 |
Member
Joined: Dec 2009
Posts: 4,375
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It's been so long since i did one of these 'over-time-progress' post. Maybe i should do one too for the sake of nostalgia.
Its funny seeing you two levels' in one image as i know you for a while... EDIT: BTW Soul its time for you to show something again, too. |
10-02-15, 23:28 | #14479 |
Member
Joined: Feb 2008
Posts: 70,326
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I haven't posted anything significant in a while, and I'm still not posting anything significant. But I'm really chill and happy, because I've figured out, finally, how to make natural/ layered/ boxy caves with properly divided walls. I mean. It wasn't a secret or anything. But, it's hard to break old habits and ... yeah.
I've also discovered that there is more to the word "atmosphere" than... the literal or physical atmosphere of the world, for lack of better terms. What I mean is that atmosphere exists in the real world, in forests and caves, and it's beautiful. But we're not just trying to emulate the real world, as the player is in a video game, and so now there is this other atmosphere that exists. This new task of convincing the player that they're in the reality of a false reality. I think this is what I've been aiming for lately, and I'm into it. edit: I'm coke-y. What I mean is, I'm trying to emulate the TR1 atmosphere. Goodness. edit: Super special sneak peak Last edited by larafan25; 11-02-15 at 00:20. |
11-02-15, 09:22 | #14480 |
Member
Joined: Aug 2008
Posts: 12,070
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I love it! You should definitely keep it that way!
You sure you don't have a gorilla object occupying LAR_BODYSL slot on line 18(in TRLE Sound Editor)? |
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