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Old 06-08-12, 17:33   #21
Raider99
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Originally Posted by Caesum View Post
I find it strange that when you copy whole Lara object from GeckoKid's custom level practicaly every animation works flawless(except climbing), yet if you try to use just one of them it just doesn't want to work. That's a pity, because I'd really love to use that standing 180 degree turn animation. It's so AoDish.
Titak already said climbing can't work in TRLE need special TREP patch, but you can export 180 degree animation and without script make it work, simple state changes and replaced animations.
Look my video i made it work:

http://www.youtube.com/watch?v=rMb0uRyrfcI

In - game part.

Export all 180 degree animations replace and look to set it up same as in his game.
You need special animation, just one frame to put Lara change direction when make animation or she'll back to first position.


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Originally Posted by Laras Boyfr. View Post
Oh no
You havent inspected it well enough then

Oh and bekim made a similar animation to it
Yeah, but his was little slow.

Last edited by Raider99; 06-08-12 at 17:34.
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Old 06-08-12, 18:37   #22
Caesum
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Export all 180 degree animations replace and look to set it up same as in his game.
You need special animation, just one frame to put Lara change direction when make animation or she'll back to first position.
Thanks. Though I cannot get it work anyway. I'll just keep trying though and maybe someday... XDDD
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Old 06-08-12, 18:41   #23
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PM me with problem if you want to don't go off-topic here.
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Old 07-08-12, 11:57   #24
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Oh by the way, the swan dive animation in my game is NOT mine, I have no authority to release it. So please don't do it


As for most of the questions here, I didn't do any scripting nor can I script... All the animations in my game were done in the WAD themselves in Wadmerger, just look at the state changes and animcommands (it's been too long but I think it's the name) and make sure you change the nextAnim to the appropriate ones in your Lara object.

Of course with the exception of the ladder climbing animation where the "half-way" frame (when Lara's climbing up/down she goes up/down 2 clicks in the full animation) is hardcoded and the TREP script did just that.
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