01-06-14, 11:00 | #11 |
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The Classics. You could go anywhere that existed in the map.
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01-06-14, 11:13 | #12 |
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Last Revelation hidden level:
Crash Bandicoot deleted level that can be hacked into with a cheat disc: |
01-06-14, 17:26 | #13 |
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So here's an example of Metroid's hidden worlds. The one in Mini Boss Hideout II is the most famous:
Another famous example of inaccessible content is in Castlevania Symphony of the Night: the hidden save area underneath the entrance gate. You can only reach this area by glitching with Alucard, but it's possible to reach it normally with Richter for some reason. It's a hidden cave underneath the entrance gate that strangely has it's own save point, probably something that was planned in development and left unfinished. The cool thing about it is that if you exit from this cave, a little hatch opens, which is a neat little remnant of development left in the game. |
01-06-14, 17:36 | #14 |
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That's still pretty accurate.
I remember I had some fun exploring in Driver 3, there were loads of places you can reach which you weren't "supposed" to. IIRC there was some mechanism of propelling yourself into the air using a grenade and hence crossing invisible barriers, but I can't remember the details. Oh yeah, and Big Rigs: Over The Road Racing. AKA "You're winner!" |
01-06-14, 17:41 | #15 |
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Zelda Ocarina of Time, Majora's Mask, Twilight Princess, Wind Waker.
The amount of "debug rooms" in these is insane, and there are so many glitches allowing you to access areas outside the map. These are excellent games to explore. |
01-06-14, 18:32 | #16 | |
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Quote:
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02-06-14, 03:36 | #17 |
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The several hundred extra 'levels' in the original Mario. |
02-06-14, 05:21 | #18 |
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Bayonetta also have a hidden boss battle with Rodin.
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02-06-14, 06:17 | #19 |
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Fallout 1 and 2, while perhaps not straight examples, have the entire game worlds open to you from the very beginning. If you know what you're doing (and have the right character build), you can potentially beat either game in a mere 20 minutes or so, and then be free to explore the wastes at your leisure. Both are utterly fantastic examples of games that give linearity the finger.
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