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Old 01-06-14, 11:00   #11
trfanX34
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The Classics. You could go anywhere that existed in the map.
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Old 01-06-14, 11:13   #12
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Last Revelation hidden level:



Crash Bandicoot deleted level that can be hacked into with a cheat disc:

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Old 01-06-14, 17:26   #13
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So here's an example of Metroid's hidden worlds. The one in Mini Boss Hideout II is the most famous:



Another famous example of inaccessible content is in Castlevania Symphony of the Night: the hidden save area underneath the entrance gate. You can only reach this area by glitching with Alucard, but it's possible to reach it normally with Richter for some reason. It's a hidden cave underneath the entrance gate that strangely has it's own save point, probably something that was planned in development and left unfinished. The cool thing about it is that if you exit from this cave, a little hatch opens, which is a neat little remnant of development left in the game.

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Old 01-06-14, 17:36   #14
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Quote:
Originally Posted by Shark_Blade View Post
I guess TReboot with the optional tombs...
That's still pretty accurate.

I remember I had some fun exploring in Driver 3, there were loads of places you can reach which you weren't "supposed" to. IIRC there was some mechanism of propelling yourself into the air using a grenade and hence crossing invisible barriers, but I can't remember the details.

Oh yeah, and Big Rigs: Over The Road Racing. AKA "You're winner!"
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Old 01-06-14, 17:41   #15
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Zelda Ocarina of Time, Majora's Mask, Twilight Princess, Wind Waker.

The amount of "debug rooms" in these is insane, and there are so many glitches allowing you to access areas outside the map. These are excellent games to explore.
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Old 01-06-14, 18:32   #16
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Zelda Ocarina of Time, Majora's Mask, Twilight Princess, Wind Waker.

The amount of "debug rooms" in these is insane, and there are so many glitches allowing you to access areas outside the map. These are excellent games to explore.
I loved messing in these rooms on my Gamecube with an Action Replay. Some of the rooms have content dating back to the original reveal of the games but never used anywhere. Fully functional no less! So much unused content just being available there in those unused rooms or when there is a value switched of an object. It hurts my head so much how much of the content is scrapped in those games... Best way to express my thought would be this:

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Old 02-06-14, 03:36   #17
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The several hundred extra 'levels' in the original Mario.
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Old 02-06-14, 05:21   #18
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Bayonetta also have a hidden boss battle with Rodin.
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Old 02-06-14, 06:17   #19
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Fallout 1 and 2, while perhaps not straight examples, have the entire game worlds open to you from the very beginning. If you know what you're doing (and have the right character build), you can potentially beat either game in a mere 20 minutes or so, and then be free to explore the wastes at your leisure. Both are utterly fantastic examples of games that give linearity the finger.
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