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Old 20-12-10, 11:45   #1331
XNAaraL
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Quote:
Originally Posted by BlueJ97 View Post
thanks

Danke
You are wellcome.
BTW: If you can not wait, $AtlantiB$ have the new ImportXNALaraPose importer already - and now my permission to distribute this version.


Danke für die Rückantwort.

Quote:
Originally Posted by TheRealhero View Post
I just tried to put Jill's head on Lara's body. I did it before with absolutely no trouble but this time its not working. It gives me a 'check console' message and refuses to convert into a mesh file from an ascii. Here is a picture of the console. This is the second model that has done this to me and I honestly have no idea how to fix it. I'm still learning this blender thing lol. And its not the texture I'm worried about, just to point that out since there are so many texture warnings.

Ich habe versucht, Jill's Kopf auf Laras Körper zu setzen. Ich hatte das letztemal damit absolut keine Probleme, doch diesmal hat es nicht funktioniert. Es gibt eine "Check-Konsole" Fehlermeldung und der Konverter weigert sich, die .mesh.ascii Datgei in eine .mesh Datei zu wandeln. Hier ist ein Screenshot von der Konsole. Dies ist das zweite Modell, mit diesem Problem, und ich habe ehrlich gesagt keine Ahnung, wie man es beheben könnte. Ich bin immer noch dabei Blender zu erlernen lol. Und es sind nicht die Textur en, welche mir Sorgen machen, um dieses klar zu machen, weil so viele Texture Warnungen zusätzlich angezeigt werden.

[IMG]http://i55.************/jp97rq.png[/IMG]

Der Konverter GeMeshAsciiToBin in der version 2.0 löst dieses Mißgeschick automatisch

The converter GeMeshAsciiToBin version 2.0 automatically solves this mishap



Thanks for the screen from the console.
The Problem is maybe this:

Converter GeMeshAsciiTobin


Blender importer

Then open the Generic_Item.mesh.ascii with notepad. Decrement the number in the first line by 1

Or

Converter GeMeshAsciiTobin


Blender importer

Then open the Generic_Item.mesh.ascii with notepad. Increment the number in the first line by 1

A other problem:
You have 2 mesh parts without textures !!! (6_hair ). Then the hair are invisible or black inside XNALara. Attach 2 textures (diffuse and bump) and use in the Material Button / Map Input tab the field UV
Read also the UV-Map tutorial by Ol.a

BTW: 2 mesh parts with the same name Change the name to 6_hairA and 6_hairB for example.)
The textures: Read this, but you are right. No problem.

You can re import the .mesh.ascii to Blender and post the picture of the console and you can post the picture of the Converter window. (If you use windows vista or w7, the hit the button Details


Richtig, die vielen Texture Warnings sind nicht das Problem. Um diese zu vermeiden. lese diese

Das Problem sind vermutlich die 2 Mesh-Parts (6_hair_) ohne Texturen Lese hierzu auch dies und das und die Anleitung UV-Map tutorial von Ol.a

PS: 2 Mesh-Parts mit gleichen Namen ist nicht wirklich eine gute Idee. Unbedingt umbenennen.
Wenn, wie in diesem Fall, der Konverter einen Fehlermeldung erzeugt, dann ist die Konsolen-Asugabe des Konverters hilfreich Unter Windows 7 muss dazu auf den Knopf "Details" gedrückt werden, unter XP geht das automatisch.

Last edited by XNAaraL; 08-07-11 at 05:31.
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Old 20-12-10, 15:14   #1332
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Hey

I have question.
I download neptun rooms made by lara_maniac but it look's oddly...

Look:
[IMG]http://i52.************/3026l8n.jpg[/IMG]

It's wrong... What to do looked so like this ?

[IMG]http://i56.************/iyoeh2.jpg[/IMG]

In neptun room camer work diffrent than TRL pool...
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Old 20-12-10, 18:08   #1333
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Quote:
Originally Posted by KamilM_93 View Post
I have question.
I download neptun rooms made by lara_maniac but it look's oddly...

Look:
[IMG]http://i52.************/3026l8n_tn.jpg[/IMG]

It's wrong... What to do looked so like this ?

[IMG]http://i56.************/iyoeh2_tn.jpg[/IMG]
In neptun room camer work diffrent than TRL pool...


Ich habe eine Frage.
Ich habe "Neptun Zimmer" von lara_maniac heruntergeladen, aber es sieht seltsam aus ...

Siehe:
[IMG] http://i52.************/3026l8n.jpg [/ IMG]

Es ist falsch ... Was ist zu tun, damit es so aussieht?

[IMG] http://i56.************/iyoeh2.jpg [/ IMG]
In neptun Zimmer camer Arbeit unterschiedliche als TRL Pool ?????...
I search for the download link from "Neptuns Room" and "TRL pool", make a download and check this.

Ich suche den Download-Link, mache einen Download und überprüfen das Modell.

Last edited by XNAaraL; 20-12-10 at 18:15.
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Old 20-12-10, 18:18   #1334
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Originally Posted by XNAaraL View Post
I search for the download link from "Neptuns Room" and "TRL pool", make a download and check this.

Ich suche den Download-Link, mache einen Download und überprüfen das Modell.
Neptun room: http://www.mediafire.com/?74yz6kc4l02c76u
TRL Pool: http://www.mediafire.com/?ofzzkl0gmyy
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Old 20-12-10, 21:31   #1335
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Quote:
Originally Posted by FearEffect View Post


Please help !
First of all, the Mesh Modding thread is this one.
Second, I can't believe you guys don't know where is the warning window, but you still use Blender!!!!
I really don't understand..

Anyway, please find the black window and send us a screenshot of the warning.

See this post, it will help you find the black window.
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Old 20-12-10, 21:45   #1336
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Quote:
Originally Posted by Ol.a View Post
First of all, the Mesh Modding thread is this one.
Second, I can't believe you guys don't know where is the warning window, but you still use Blender!!!!
I really don't understand..

Anyway, please find the black window and send us a screenshot of the warning.

See this post, it will help you find the black window.
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Old 20-12-10, 22:28   #1337
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The solution to this problem is described HERE, where I have written the same things for another member..
Just 3 pages away from this page.

I hope you will fix it now.
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Old 20-12-10, 23:34   #1338
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Ol.a , i have a problem with the alpha :



On blender the alpha work but on XNA no ....help please
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Old 20-12-10, 23:36   #1339
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Open the .ascii and make the render group
7_hair_0.1_0_0
1 # uv layer
1 # textures
blah blah

Render group 5 doesn't support Alpha chanel.
Render group 7 does!

See also here.

Last edited by Ol.a; 20-12-10 at 23:40.
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Old 21-12-10, 12:11   #1340
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Quote:
Originally Posted by FearEffect View Post
I have a problem with the alpha :
http://nsa20.casimages.com/img/2010/...3700342744.png
On blender the alpha work but on XNA no ....help please


Ich habe ein Problem mit dem Alpha Kanal
In Blender sind die Haare durchsichtig, aber in XNA nicht .... Mit der Bitte um Hilfe
@Ol.a: Thanks for the help, my [I]mQo[/]. You have right with Render Group 7.

Unfortunately, there is a different problem:
FearEffect used a texture by Kozaburo (http://digitalbabes.jp/) for example. The format is made for Poser (Smith mirco) or DAZ Studio (DAZ3D)!
In this format, the diffuse and the alpha channel is separated and saved with two textures.

Solution:
Load both textures with Photoshop. Hr-45-Brown2.jpg is the normal color channel. Hr-45-tr.jpg is the alpha channel. Save the the texture as one .png file. And use Rendergroup 7.


@Ol.a: Danke für die Hilfe. Du hast natürlich Recht mit der Rendergruppe 7.

Leider existiert ein weiteres Problem:
FearEffect hat eine Texture von Kozaburo ( http://digitalbabes.jp/) benutzt. Das Format ist für Poser (SmithMirco) oder DAZ-Studio (Daz3d) !
Bei diesem Format ist der Diffuse- und der Alpha-Kanal auf zwei Texturen verteilt.

Lösung:
Mit Photoshop die beiden Texturen laden. Hr-45-Brown2.jpg ist der normale Farbkanal. Hr-45-Tr.jpg ist der Alpha Kanal. Das ganze dann als .png Datei abspeichern.


Last edited by XNAaraL; 21-12-10 at 12:30.
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