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Old 09-05-12, 14:30   #121
Laras Boyfr.
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I actually tried to read all posts but I give up after a few

How are you people doing anyway?

After so many of you posted something I feel the urge to do it too
What do you want to see? I have no clue what to show lol
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Old 09-05-12, 14:33   #122
GeckoKid
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Just popping by

Symsi, your 2D maps look really fascinating! Why is there an area that's excluded from the rest of the map?
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Old 09-05-12, 14:39   #123
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Hello Lara's Boyfr and Geckokid.

@ Geckokid: I still have to create some rooms to connect them. And there are also some rooms here and there I ended up not liking, or I just keep them for backup / reference purposes and so on.

And thanks. ^-^

@ Matie: Enjoy your food, hungry Hungarian.

Quote:
Originally Posted by Matie View Post
Fairly small... My maps never reached that size D:"
It sounds awesome! Hmm so in this case it isn't possible to move the lower room groups a bit down, so it goes over the borders, like in Peru?
It's very possible, as long as you don't go out too far, otherwise Lara's braid goes crazy all over the place, and the horizon flickers ... who knows what other bugs may await further out the usual map area. O.O" I'll split my levels anyway with TR4-like back and forth porting, but scenery will be always visible and not end abruptly at the end.

Okay, last map for today. Otherwise it gets embarrassingly obvious how less of a life I have at the moment. (Stupid doctor appointment, hurry up.)

Venice seems quite simple at the beginning. Probably will still do some spicing up geometry wise, but I'm pretty tired of that map at the moment ... so much architecture stuff.


Last edited by Symsi; 09-05-12 at 14:42.
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Old 09-05-12, 14:43   #124
ZIP2010
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Hello everyone, I just get home now, I was in the school
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Old 09-05-12, 14:46   #125
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Hello Zip. Now I'll go after Matie, I hope you have an extra sandwich I can nick from you.
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Old 09-05-12, 14:48   #126
ZIP2010
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how are you?
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Old 09-05-12, 14:52   #127
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Quote:
Originally Posted by Symsi View Post
It's very possible, as long as you don't go out too far, otherwise Lara's braid goes crazy all over the place, and the horizon flickers ... who knows what other bugs may await further out the usual map area. O.O" I'll split my levels anyway with TR4-like back and forth porting, but scenery will be always visible and not end abruptly at the end.

Okay, last map for today. Otherwise it gets embarrassingly obvious how less of a life I have at the moment. (Stupid doctor appointment, hurry up.)

Venice seems quite simple at the beginning. Probably will still do some spicing up geometry wise, but I'm pretty tired of that map at the moment ... so much architecture stuff.

http://dl.dropbox.com/u/26698705/trl...d/levenice.png
Back, a late thank you =)
Wow, I bet a lot of rooms are used for scenery there, amazing! (Well I can only imagine right now.)

With the borders and map I meant that if you can perhaps move the lower room group down a bit further, you'd be able to avoid the overlap, but I don't know much of the technical background of it, so I was just wondering if it would help. But leveljumping sound like a good solution, as it was explained earlier!

Edit:

Quote:
Originally Posted by Symsi View Post
Hello Zip. Now I'll go after Matie, I hope you have an extra sandwich I can nick from you.
Late for the party! >: ) Hmm, maybe I still have something left in the fridge, hold on DX

Last edited by Matie; 09-05-12 at 14:53.
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Old 09-05-12, 14:58   #128
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-

Last edited by Raider99; 21-12-13 at 00:10.
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Old 09-05-12, 14:58   #129
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Oh no, I had lunch about 20 minutes ago.
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Old 09-05-12, 15:00   #130
Ligufaca
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Quote:
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Hey, i'm back!

And symsi, i saw your map... is that you made or original map and you're editing? O_O

Welcome Laras Boyf. and GeckoKid to my chat thread!
And hello Pedro!
Hello and welcome back !
I just started to make a new outfit.
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