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Old 04-06-07, 22:28   #21
thompa89
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what happens if you run regedit?
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Old 04-06-07, 22:32   #22
conorcroft2001
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It runs, I did the modification in the location and the SCU still says it cannot find the installation location.

I did buy the game also!

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Old 04-06-07, 22:53   #23
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Thing is, SCU needs to read the registry to get the game version. One thing I don't get is why does ANoDE need to get the version. It works on all of them, unlike Legend. Another thing, it reads the install location from registry. Once you apply the settings, and hit Launch game, that's where that thing comes into play...
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Old 05-06-07, 13:18   #24
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It still doesn't work:s

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Old 05-06-07, 13:31   #25
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No clue then. Might wanna PM ANoDE and ask him what needs to be done or just write the file yourself. Follow the guides. Which, simple : http://www.tombraiderforums.com/archive/index.php. Navigate to Anniversary or Legend and make your searches. Even though the forums don't have a search function enabled, you can use the archive to scroll faster through the pages...
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Old 05-06-07, 19:38   #26
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Quote:
Originally Posted by thompa89 View Post
you'll just haft to wait for anode to do a vista version or type the code by yourselve
Hi Folks!
I'm very sorry, but since I don't have Vista, I cannot test it nor can I write programs for it...
If someone is willing to help me out, I'd appreciate it
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Old 06-06-07, 05:55   #27
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Quote:
Originally Posted by ANoDE View Post
Hi Folks!
I'm very sorry, but since I don't have Vista, I cannot test it nor can I write programs for it...
Well, if I understand Sentience correctly, it might work with Vista if you just
-remove the version check (that you introduced for Legend because only some versions of the game were supported, but is unnecessary for TRA, anyway) and
-instead of reading the install path from the registry, ask the user about the .EXE location.
Not sure if that's all that is required, but removing the registry reading sounds very promising to me.

To the Vista users: (I'm still on XP, so I'm in the dark about, just guessing wild)
Does Vista, like XP, have a regedt32 program or any other means to edit the permissions for registry keys? On XP, there's normal regedit (which can't do that) and there's regedt32 (which can do it). Just right-klick a registry key and from the context menu select Permissions (or similar, I'm using German XP). Then you can edit permissions for the reg keys just like you can for file system objects (i.e. files & folders). Now, if that works on Vista as well, you might try permitting "All Users" and/or "System" and/or your user account full access to the TRA registry key, so that the SCU might be able to read it. I can imagine that, while XP allows anyone to read and modify and key unless otherwise stated, that Vista in it's usual paranoia prohibits anything but the owner to access the key. But again: this is only wild guesswork here. I don't know a thing about Vista except that its default settings are very restrictive.

Last edited by Phil78; 06-06-07 at 06:03.
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Old 14-06-07, 20:19   #28
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To load the levels directly, TRAE.arg must have the following syntax:

<targetLevelCheckpoint> -nomainmenu [other arguments (optional)...]

targetLevelCheckpoint can be one of the following values (in italic, which refer to different checkpoints of levels:

Mansion
ma1, ma2, ma3, ma4, ma5, ma6, ma7, ma8, ma9
ma10, ma11, ma12, ma13, ma14, ma15, ma16, ma17



Peru levels
pu1, pu2, pu3, pu4, pu5, pu6, pu7: Mountain Caves
pu7, pu8, pu9, pu90, pu10: Vilcabamba
pu11, pu12, pu13, pu14, pu15, pu94, pu95: Lost Valley
pu16, pu161, pu17, pu18, pu19, pu20, pu21, pu22, pu23: Qualopec
pu104: Frontend


Greece levels
gr1, gr2, gr3, gr4, gr5, gr6, gr7, gr8, gr9, gr10, gr11: St. Francis Folly
gr12, gr13, gr14, gr15, gr31: Coliseum
gr18, gr19, gr21, gr20, gr22, gr23, gr24: Midas's Palace
gr27, gr28, gr29, gr30: Tihocan
gr104: Frontend
gr16, gr17, gr25, gr26, gr32


Lost City levels
lc1, lc2, lc3, lc5, lc11, lc14: Natla's Mines
lc10, lc12, lc13, lc15, lc16: Great Pyramid
lc6, lc7, lc16, lc17, lc18, lc19, lc20: Final Conflict
lc104: Frontend


Egypt levels
eg1, eg2, eg3, eg4, eg5, eg6, eg7, eg8, eg9, eg10: Temple of Khamoon
eg4, eg10, eg11, eg12, eg13, eg14, eg15, eg16, eg17: Obelisk of Khamoon
eg20, eg21, eg22, eg23, eg24, eg25, eg26, eg27, eg28, eg29, eg30, eg31: Sanctuary
Frontend: eg104
eg18, eg19, eg32, eg33


Style Units
pusource1, pusource2, pusource3: Peru
grsource1, grsource2: Greece
egyptstyle1, egyptstyle3: Egypt
lcpuhall1, lostcitystyle1: Lost City


Besides, there is a collection of 10 cinematics that you can replay:

Cinematics:
cn4: St. Francis Folly
cn8: Final Conflict 11 - Final cutscene, Natla's Mines
cn9: Temple of Khamoon
cn1, cn2, cn3, cn5, cn6, cn7, cn10


3D Room:
container1


Note:
targetLevelCheckpoint must come first in the argument line, or it won't work.

For example:
To play from the beginning of the Egypt level (with God mode):
eg1 -nomainmenu -nohealth

Last edited by nothingtolose; 16-06-07 at 23:59.
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Old 15-06-07, 02:29   #29
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They also work with a space. Notice the default line "pu 1 -debugmenus blabla". Either way, they load

[IMG]http://i10.************/53onyq0.jpg[/IMG]

There's a bug with cn10, as you can play it (and not replay it). Also with the cinematic with Lara on the boat. After the replay, Lara falls overboard in the water. You can swim around

Last edited by SunBeam; 15-06-07 at 02:31.
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Old 15-06-07, 02:47   #30
nothingtolose
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Wow you already wrote an utility (TRA Loader) to load levels, right?

Where can we get it? Thanks.

Edit: Never mind. Found it via google. I should have known it before looking at the bigfiles ;-)

Last edited by nothingtolose; 15-06-07 at 02:51.
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