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Old 02-04-11, 14:35   #1941
TheRealhero
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Quote:
Originally Posted by BlueJ97 View Post
I had that problem not long ago
separate the part that contains more bones into 2



@ real hero

have you tried boneweight copy ?
Yeah, I copied over Jill's bone weights when I put Annette's head on the battle suit body. I did the same with a Steve head that I transfered to a Leon body. Maybe I should not copy the bone weights?
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Old 02-04-11, 14:45   #1942
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Originally Posted by TheRealhero View Post
Yeah, I copied over Jill's bone weights when I put Annette's head on the battle suit body. I did the same with a Steve head that I transfered to a Leon body. Maybe I should not copy the bone weights?
oh I mean weight paint sorry

what happens when you move it ?
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Old 02-04-11, 16:01   #1943
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Originally Posted by BlueJ97 View Post
oh I mean weight paint sorry

what happens when you move it ?
Uh I haven't done anything with weight paint yet lol. So I'm not sure what to do with that XD
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Old 02-04-11, 16:06   #1944
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oh

well what happens when you move it ( at it's current state ) ?
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Old 02-04-11, 16:33   #1945
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I opened it up in xnalara and moved two of the bones.
The first is the pevlis, which moved the entire upper body.
As you can see, The hair and the inside of the head are
stuck in place...I think.
[IMG]http://i53.************/2myqgs0.png[/IMG]
The second picture there is just the lower neck being
moved. Only the hair stuck this time, the insides of
the head seemed to move with the rest. I can fix this
in the vertex groups or w/e they are called. But the
head still warps and twists when I move it, like its
made of rubber or something. I'm really not sure if I
should do the vertex thing cause I don't want to make
anything worse lol
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Old 02-04-11, 20:30   #1946
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Quote:
Originally Posted by TheRealhero View Post
I opened it up in xnalara and moved two of the bones.
The first is the pevlis, which moved the entire upper body.
As you can see, The hair and the inside of the head are
stuck in place...I think.
[IMG]http://i53.************/2myqgs0.png[/IMG]
The second picture there is just the lower neck being
moved. Only the hair stuck this time, the insides of
the head seemed to move with the rest. I can fix this
in the vertex groups or w/e they are called. But the
head still warps and twists when I move it, like its
made of rubber or something. I'm really not sure if I
should do the vertex thing cause I don't want to make
anything worse lol
that weirdo appeared to me also several times.

You did already the half job with painting the weights on them again.
but uhm blender kinda automatically places a weight for root hips/ ground/paste name of root bone here on a vertex group-free part. (it's hard to explain xD)

You have to delte the vertey groups of any root bone from those two meshes.
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Old 04-04-11, 09:00   #1947
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RealHero, Crofty is right: you have more than the desired bone(s) controlling your head mesh; usually, as she wrote, a bone some distance, so to speak, from the warping part, such as the root ground, or foot bone, etc., is the problem.

Select the mesh part and switch to 'Edit' mode. Press the 'N' key and a little window will open in the top left hand corner of the screen (Blender 2.49). Now select a vertex, and the window will fill with information about it, including a small rectangular box in the bottom right corner of the window; click on the small up/down triangles at the right end of that box and another smaller window will open listing all of the bones that have weights on that vertex.

If the one vertex you chose seems to have only the bone(s) you want, click on a few others, one at a time, to see what they have.

(There's a keyboard shortcut for seeing all the bone names for a mesh part that I occasionally hit accidentally, but I can't remember what keys I've pressed to get it!)

Once you know what bone weights you want to remove from the mesh part, you can do so through weight painting (everything blue for a certain bone) or through the 'Vertex Groups' panel in the lower left hand corner of the screen (see my earlier post in this thread).

Pardon my lack of Deutsch.
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Old 06-04-11, 16:05   #1948
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[IMG]http://i54.************/2yowygl.png[/IMG]

How to fix ?
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Old 06-04-11, 17:02   #1949
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Cut the mesh.
Seperate the hands and feet and delete the un-nesessary vertex groups from them.
Do the same with the body (delete the vertex groups of the hands or feet, after you seperate them).
Be sure every mesh part has less than 59 bones.
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Old 06-04-11, 17:31   #1950
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Quote:
Originally Posted by Ol.a View Post
Cut the mesh.
Seperate the hands and feet and delete the un-nesessary vertex groups from them.
Do the same with the body (delete the vertex groups of the hands or feet, after you seperate them).
Be sure every mesh part has less than 59 bones.
WOW ! It's hard :/ I surrender (x bone list)

But ! I have head xd
[IMG]http://i52.************/2b5s13.jpg[/IMG]
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