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Old 12-06-18, 10:54   #411
Titak
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I agree with Boobandie on the gap between her thighs.
Not sure either if the current construction of her hips area will work with the joints.

Whenever I make a new outfit I take a model with bodyporportions that I like, that kinda look like what I want and then I work from there.
Just to make sure I get the correct joints. Joints van ofcourse be changed, but big changes can result in odd looking movements.


I doubt the braid will work in it's current form.
Again, best way to see what is possible is to check the original TRLE Lara model or a more detailed custom model and its hair.
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Old 12-06-18, 11:01   #412
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Quote:
Originally Posted by Heckler View Post
I've decided to do TR2 home variation outfit from scratch for TRLE. The topology will serve as a base for my Shadow of the Tomb Raider outfit. Trying to keep the polycount as low as possible.
I am in desperate need of someone who can tutor me in the porting of it though. I understand the fundamentals of it but I've been made aware that there are new ways to grasp it.

[img]https://i.imgur.com/7a1a20u.jpg[/img

[img]https://i.imgur.com/mJSGmz7.jpg[/img

[img]https://i.imgur.com/qOXebEO.jpg[/img
She may just be bow legged.
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Old 12-06-18, 11:10   #413
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I'm extremely sorry, but her face here is looking a bit tired, oddly it's reminding me of Danielle Bregoli for some reason.


I feel like she needs a longer neck and less round face too.
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Old 12-06-18, 11:26   #414
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I like the textures, though I agree something about her eyes is making her seem tired or sleepy. Perhaps it's the heavy eyeshadow combined with long eyelashes and the color of her eyes, there's a bit too much of "dark" going on in that area, makes it seem like her eyes are 1/3 shut.

Other than that keep it up
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Old 12-06-18, 15:39   #415
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Oh wow! I wasn't expecting so much help
Thank you so much guys

Firstly the braid though. It can be converted to 4 verts but I rotated it downwards for the shape. Is this allowed or does the system require the 4 verts to be parallel?

Also on the topic of joints. I can always cut in where I need whilst maintaining an all-quad setup but my concern is with how it handles merging of the mapped verts and if it causes distortions.

Also, I think it would be best if I use meta2tr alongside a Po Yu, Trangel or HG outfit to get an idea where everything needs to be.

Geez, the TRLE system is so primitive and complicating yet fascinating at the same time.
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Old 12-06-18, 21:49   #416
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AXELIA I CANT WAIT TO GET MY HANDS ON THE GREY HENLEY OUTFIT !

Slowly getting to the finish
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Old 12-06-18, 21:59   #417
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Originally Posted by Axelia View Post

Slowly getting to the finish
Took your time.

I was going to ask you if you had time to make a second version with two holsters but I'm just happy your getting this out I can work with it.


For outfit creators, a variation of Alicia Vikander's likeness would be interesting.

Last edited by GeekOfComedy; 12-06-18 at 22:00.
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Old 12-06-18, 22:47   #418
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Slowly getting to the finish
Stunning!
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Old 13-06-18, 00:35   #419
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I'm not a TRLE player but I'm just in here admiring your creations haha

Quote:
Originally Posted by Guuims View Post


Made some final adjustments to the TR4 model for my project, here's everything i changed:
-Small adjustments to the head mesh, so textures are no longer distorted.
-Added leg straps.
-Changed Lara's top color to teal, instead of dark green and modified to show less of Lara's boobs
-Changed boot's thing color from yellow to red (like in TR1).
-Changed holsters color so it matches the belt.
-Changed gloves color.

I'm pretty satisfied with how she looks rn.
This is really nice, subtle changes but I love them all. I much prefer that shade of blue on her shirt over the weird hospital green shade they gave her, and I agree less is more with the cleavage. I've never been one to bitch and get offended at sexy women in games, but there is a line of believability that gets crossed and that plunging TR4/5 neckline was pushing it.
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Old 13-06-18, 11:38   #420
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Originally Posted by Axelia View Post

Slowly getting to the finish
Looking very good!
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