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Old 02-03-18, 18:38   #2311
Dustie
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Quote:
Originally Posted by TeslaRus View Post
This is intended to be used, among other things, for setting up triggers?
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Old 03-03-18, 17:31   #2312
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In script_world section there are functions that allows to rewrite sectors functionality;
added binary to GitHub:
new: boat script in Natla mines
https://github.com/opentomb/OpenTomb.../bin/engine.7z
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Old 03-03-18, 21:30   #2313
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Just something I realized recently while working with the rolling animation, I thought it could be interesting: in the original engine, animation 146 (first part of the roll) is started at frame 2 (frame 0 and 1 are skipped), or maybe even 3, I don't remember. At least when she's standing. When running maybe even more frames are skipped but I haven't tested that. I'm telling this because I just remembered you were having trouble for some time finding the correct values a while ago, so this probably has to be taken in count.
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Old 17-03-18, 22:30   #2314
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Hey. I get an error when I open OpenTomb.exe:

InitSDLVideo: can't use antialiasing
AL lib: <EE> UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
System error: Shaders not supported
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Old 17-03-18, 22:45   #2315
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Obviously, your graphics driver doesn't support OpenGL 2.1 with all required extensions, i.e. GL_ARB_shading_language_100.

Last edited by vvsgh; 17-03-18 at 22:47.
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Old 07-04-18, 06:08   #2316
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Something really cool is happening here
I saw the last source code from Tesla Rus and if i understand it right, Tesla Rus has started to program game interface design

Last edited by Ado Croft; 07-04-18 at 07:21.
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Old 09-04-18, 06:14   #2317
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Default UI

Thanks, the first version of save loading menu was implemented (no passport animation, but now I can create UI for OT, including complex settings)
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Old 09-04-18, 19:30   #2318
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Very cool, keep it up !
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Old 02-05-18, 19:27   #2319
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Default Gui

GUI in OT: menu is scrollable and it is build using V and H layouts control
pixel clip children implemented too
implemented:
- read only control setup menu in main menu and in inventory
- passport new game, load game, save game (new save is hardcoded)
- primitive statistics
- home in main menu
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Old 03-05-18, 04:50   #2320
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Good to know !
I'd love to see some more progress & feature updates here !
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