02-03-18, 18:38 | #2311 | |
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Joined: Apr 2005
Posts: 9,208
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Quote:
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03-03-18, 17:31 | #2312 |
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Joined: Jan 2013
Posts: 195
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In script_world section there are functions that allows to rewrite sectors functionality;
added binary to GitHub: new: boat script in Natla mines https://github.com/opentomb/OpenTomb.../bin/engine.7z |
03-03-18, 21:30 | #2313 |
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Joined: Mar 2012
Posts: 3,741
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Just something I realized recently while working with the rolling animation, I thought it could be interesting: in the original engine, animation 146 (first part of the roll) is started at frame 2 (frame 0 and 1 are skipped), or maybe even 3, I don't remember. At least when she's standing. When running maybe even more frames are skipped but I haven't tested that. I'm telling this because I just remembered you were having trouble for some time finding the correct values a while ago, so this probably has to be taken in count.
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17-03-18, 22:30 | #2314 |
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Joined: Aug 2016
Posts: 73
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Hey. I get an error when I open OpenTomb.exe:
InitSDLVideo: can't use antialiasing AL lib: <EE> UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead System error: Shaders not supported |
17-03-18, 22:45 | #2315 |
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Joined: Jun 2015
Posts: 138
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Obviously, your graphics driver doesn't support OpenGL 2.1 with all required extensions, i.e. GL_ARB_shading_language_100.
Last edited by vvsgh; 17-03-18 at 22:47. |
07-04-18, 06:08 | #2316 |
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Joined: Apr 2013
Posts: 343
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Something really cool is happening here
I saw the last source code from Tesla Rus and if i understand it right, Tesla Rus has started to program game interface design Last edited by Ado Croft; 07-04-18 at 07:21. |
09-04-18, 06:14 | #2317 |
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Joined: Jan 2013
Posts: 195
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UI
Thanks, the first version of save loading menu was implemented (no passport animation, but now I can create UI for OT, including complex settings)
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09-04-18, 19:30 | #2318 |
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Joined: Oct 2014
Posts: 269
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Very cool, keep it up !
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02-05-18, 19:27 | #2319 |
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Joined: Jan 2013
Posts: 195
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Gui
GUI in OT: menu is scrollable and it is build using V and H layouts control
pixel clip children implemented too implemented: - read only control setup menu in main menu and in inventory - passport new game, load game, save game (new save is hardcoded) - primitive statistics - home in main menu |
03-05-18, 04:50 | #2320 |
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Joined: Oct 2014
Posts: 269
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Good to know !
I'd love to see some more progress & feature updates here ! |
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