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Old 20-03-17, 15:17   #31
george_croft
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I was disappointed that their "deathlessness" served zero purpose in the game. I'd actually love it if they couldn't die, forcing the players to get a bit creative with it. Examples of different ways to get rid off them could've been:

Easy ways (temporary solution):

1) Knock them out with weapons/combat and get a couple of minutes of peace to do what you have to do in that area, or escape to progress through the game. It would take them approximately 2-3 minutes to revive.

2) Blow them up into tiny pieces. It would take approx 15-20 minutes for their remains to gather together and come to life again (handy if you want to explore the area and/or solve puzzles).

Hard/creative way (permanent solution):

1) Get rid of them by luring them into enclosed spaces to trap them inside buildings or behind large objects

3) Make them fall off high edges/cliffs or into deep waters that they can't get out from.

4) Shoot them down and drag their temporarily unconscious bodies off high edges/cliffs and/or into water to get rid of them.

Last edited by george_croft; 20-03-17 at 15:21.
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Old 20-03-17, 15:17   #32
sackboy123
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Originally Posted by KylieDog View Post
The has like a billion collectables, I don't blame people for giving up from boredom by the time you can find that single document.
Isn't that the point of Tomb Raider, to explore everywhere
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Old 20-03-17, 17:40   #33
iWANEX
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Isn't that the point of Tomb Raider, to explore everywhere
Only if what we are looking for is keys that open doors with more keys that open more doors. Otherwise, it's pointless.
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Old 20-03-17, 17:59   #34
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Isn't that the point of Tomb Raider, to explore everywhere
Exploring is only fun if the environment is dangerous.
sweep the floor looking for pointless garbage is not fun.
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Old 20-03-17, 23:32   #35
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Exploring is only fun if the environment is dangerous.
sweep the floor looking for pointless garbage is not fun.
Cough Cough TRU Treasures
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Old 20-03-17, 23:51   #36
Boobandie
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Cough Cough TRU Treasures
*nonchalantly kicks a priceless urn to pieces*
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Old 21-03-17, 00:46   #37
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Originally Posted by sackboy123 View Post
Isn't that the point of Tomb Raider, to explore everywhere
You can't move without tripping over a collectable, most aren't even hidden, just coins which shine anyway. Plus they all end up on the map.

That not exploring.
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Old 21-03-17, 08:24   #38
ESCachuli
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Cough Cough TRU Treasures
Yeah, those were awful too xDDD
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Old 21-03-17, 10:42   #39
sackboy123
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Originally Posted by KylieDog View Post
You can't move without tripping over a collectable, most aren't even hidden, just coins which shine anyway. Plus they all end up on the map.

That not exploring.
The map is optional though, I never used it and got 100% too
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Old 21-03-17, 11:23   #40
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That's the same formula as in most of the classics, though. We had a mixture of animals, humans and supernatural enemies since TR II. The difference is that the supernatural enemies in TR2013 and RotTR are too similar to each other.
This is partly true. In Reboot, the Supernatural only appear in the endsection of the game.
The difference between Reboot and Classic TR here is, is that supernatural enemies are "nothing special" in Classic TR. They are just there without any explanation. Also they are most of the time not human themselves.
Demigods, Shiva Statues, Mummies,Centaurs,Scarabs, that big ass mutant infront of the Citadel, the Roman Statue, Seth,Jade Statues...
The Variety of supernatural Enemies is much bigger in every single Classic TR.
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