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Old 06-09-15, 11:14   #11
Enya Brennan
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This one I recall some saying it was due to the crushing walls.


I never had issues with the wall run either.
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Old 06-09-15, 13:32   #12
Sir Launcelot
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No, for me, that triple jump is a question of timing. The one I mean is high up, a single post with crushing walls, right after the single spinning blade trap, the pole perch with no walls and the crushing walls right before.

Lara just slips right off of that most times.

I keep trying to pull back just as she lands, and eventually she stops on the pole instead of continuing on over it.

Not to say that triple jump isn't a bitch...
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Old 06-09-15, 23:03   #13
Enya Brennan
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I've had the same issue with every pole in Anni's OoK (iirc). I end up performing the air walk or using a savegame.
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Old 22-04-16, 23:43   #14
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It happens to me in two occasions (I have played the PC versions, so I don't know whether these glitches happen in the console ports or not)...
1. In St Francis Folly, when you try to approach the Damocles' door (after you have lowered the column with your grapple), at the part where there are 2 small potions, if you try to go for the right one, Lara will not grab the ledge, but will fall cheerfully to her death
2. In Obelisk of Khamoon, after I take the last artifact (the one at the top of the room, where you pull the switch that lowers the bridge for the Scarab of Osiris), there is a ledge that would normally enable you to both acquire another artifact in this room and exit this area...but Lara will NEVER grab it..she will overlook it and fall to the bottom

Last edited by JohnCroft25; 02-06-16 at 15:57.
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