05-05-12, 14:55 | #1 |
Member
Joined: Mar 2009
Posts: 38
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Funny glitch! (the opera zombies)
Hi, I've been playing Tomb Raider II right now, and in Opera House level I just have a new experience. I want to now if this is new or what. I go through the stage part, I killed every gunners, dogs, and then I went to activate the switch that opens the upper door on the other side, where there are two thugs. I killed them with the grenade launcher ...And then the bodies of the gunmen stood up! But while they were standing, they did nothing. The funny thing is that it only raised the gunmen, not thugs or dogs.
Photo: [IMG]http://i46.************/hsur2p.jpg[/IMG] You can appreciate the items in his feet. Video (sorry about terrible sound): http://www.youtube.com/watch?v=ZTDqfnPF7aM And the guy in the other side: http://www.youtube.com/watch?v=oIIVntL08po What do you think? Last edited by Tsukuyomi; 05-05-12 at 14:58. |
05-05-12, 15:01 | #2 |
Member
Joined: Mar 2012
Posts: 16,968
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I've had this happen before years ago.
The gunman, after I killed them, I threw the switch, and they stood up, but holding out their gun and in a running stance, but they never moved. hahaha Quite weird Nice pic though! |
05-05-12, 21:13 | #3 |
Member
Joined: Jan 2012
Posts: 456
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That happened to me, I just ignore, but it was with the yetis.
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06-05-12, 21:00 | #4 |
Member
Joined: May 2006
Posts: 14,252
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Argh! Lara can raise the dead!
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08-05-12, 07:14 | #5 |
Golden
Joined: May 2002
Posts: 28,871
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I've never encountered this!! And I've never seen it before. Funny
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26-05-12, 21:40 | #6 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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Interesting, I would have though the gunman would have frozen on his spawning position (as you cross the floor you hit trigger areas that spawn a baddie outside the area you are in, then he comes into the room lara is in and attacks).
It seems the baddie is frozen away from the spawning position, Unusual. Sometimes with position editor you can occasionally jump locations from a trigger square and freeze baddies in their spawning position, and they do not move because they have been spawned, but not attacking, as the trigger command is uncomplete. It is very easy to do this in TR1 compaired to TR2, where you see TR1 frozen lions and apes, but as soon as you cross their triggers they move. This is different with the baddie moving, dying?, then freezing. Last edited by The Great Chi; 26-05-12 at 21:51. |
26-05-12, 22:55 | #7 |
Member
Joined: Apr 2009
Posts: 19,091
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What software are you using there, Great Chi?
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26-05-12, 23:00 | #8 |
Member
Joined: Jul 2006
Posts: 65,567
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It happened to me on PSX too. but this was like several years ago.
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27-05-12, 00:56 | #9 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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27-05-12, 02:11 | #10 |
Beyond The Floating Islands
Joined: Aug 2007
Posts: 45,256
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Can't say I've ever had this happen to me in all the times I've played TR2. Sure, I've had some enemies laying flat in elevated positions, their bodies looking like they're floating, but I've never seen a corpse stood up.
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