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Old 24-09-17, 03:06   #561
tomblover
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Quote:
Originally Posted by FreakRaider View Post
Hmmm, where is Lara heading?

[IMG]
Where she belongs.

Jokes aside, I always thought the "roll out of crawlspace" animation looked very odd in AOD. So great to see it restored the way it's supposed to look!
Fantastic work all around.
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Old 26-09-17, 12:33   #562
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I export models+ animation.
What can I use for see the model with animation?
In 3ds max I'm only ble to see model or animation but no both 2
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Old 26-09-17, 12:59   #563
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From my experience you must load the model, then the animation and remember to uncheck the option "reset the scene". Unless I'm mistaken this should work just about fine.
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Old 27-09-17, 13:30   #564
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Originally Posted by FreakRaider View Post
Currently waiting for the next Animation Extractor update, as nakamichi teased it would have correct root motion on it.
Oh yeah, also this is what the crawl space roll should have looked like in AoD, as it was pretty buggy.

That's so cool! Is there also an animation for getting out of a crawlspace backwards like in TR III-V?
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Old 27-09-17, 14:10   #565
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Quote:
Originally Posted by Caesum View Post
From my experience you must load the model, then the animation and remember to uncheck the option "reset the scene". Unless I'm mistaken this should work just about fine.
Thanks!
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Old 27-09-17, 20:12   #566
SrDanielPonces
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Originally Posted by Wooxman View Post
That's so cool! Is there also an animation for getting out of a crawlspace backwards like in TR III-V?
i hope so lol
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Old 28-09-17, 18:23   #567
Jorje Croft
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Yaaass
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Old 26-11-17, 21:33   #568
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Hello FR! How is the project going?

Looking foward for some updates
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Old 27-11-17, 09:37   #569
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^ He posted this recently in another thread: http://www.tombraiderforums.com/show...&postcount=678
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Old 11-12-17, 21:32   #570
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Any updates for Xmas?
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