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Old 05-05-12, 06:08   #21
TippingWater
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The closest thing to your idea that was ever achieved with TRLE is http://www.tombraiderforums.com/show....php?p=5719513. And even this game only sticked with in-game cutscenes .
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Old 05-05-12, 10:07   #22
Titak
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Quote:
Originally Posted by motoleo View Post
  1. The LE Lara model, is a special model that was never used in game
  2. We don't have access to anything that CORE Design has created
  3. Everything must be done from scratch
  4. The LE has functional limitations (graphical, underpowered, grid based)
  1. AOD style TRLE Lara models can be downloaded HERE.
    As well as some other AOD objects, like medipacks, guns and some sound fx.
  2. Only textures.
    Also available at TR Search Engine. (follow above link)
  3. Basically, yes.
    Except for Lara's default TRLE/TR4 animations and some objects and textures that have already been remade for the TRLE.
  4. Yes.

You will need the TRNG, STRPIX, Metasequoia, WADMerger, an Animation program, a paintprogram for editingcutting up the textures for use on the roomgeometry and objects, a sound editing program for converting AOD sfx to sfx compatible with the TRLE engine, and some other programs depending on which add-on programs you use, EditWAD being a very usefull one when creating objects.

But before you go into all this, you should learn the basics of levelbuilding: follow the tutorial from the manual or some online tutorials covering the basics.
Otherwise you just end up messing things up badly, resulting in one crash after another and impossible for us to find out where things went wrong.
Once you know the basics and know about what makes the TRLE tick you can start on adding new objects to wads, making new objects, do the loads of TRNG studying and scripting that is most likely needed to make the things from that AOD FMV possible (if at all possible).
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Old 05-05-12, 11:34   #23
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I could definitely do this for Tomb Raider 1-4, but this AOD scene would be particularly difficult to work out and it kind of threatens the authenticity of what I'm trying to achieve.

Next generation doesn't mix with ... this level editor, with so many limitations, I'd have to look for alternatives.

The graphics are so good on some of the things I've seen, they didn't have an LE for Tomb Raider Legend or Underworld?

And there's no possibility of using a LE from another game..
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Old 05-05-12, 11:40   #24
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Quote:
Originally Posted by motoleo View Post
I could definitely do this for Tomb Raider 1-4, but this AOD scene would be particularly difficult to work out and it kind of threatens the authenticity of what I'm trying to achieve.

Next generation doesn't mix with ... this level editor, with so many limitations, I'd have to look for alternatives.

The graphics are so good on some of the things I've seen, they didn't have an LE for Tomb Raider Legend or Underworld?

And there's no possibility of using a LE from another game..
There is no LE for Trilogy games, i searched for that but no, only freeware UDK can make games, but too difficult or Cry Engine but this LE is awesome, here are some very good graphics games:

http://www.trle.net/sc/levelfeatures.php?lid=2500
http://www.trle.net/sc/levelfeatures.php?lid=2528
http://www.trle.net/sc/levelfeatures.php?lid=2002
http://www.trle.net/sc/levelfeatures.php?lid=2323

I think you should love LE!
And i didn't understand what you mean, but you can make cutscenes with animation like that you want.
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Old 05-05-12, 12:19   #25
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mm actually with meta2tr and using 3dsmax we can have an AoD kind of graphics, and in some case, even better looking. But the game would lag a lot and very soon, so it is necessary to split levels in little parts. But those are advanced tools that need years to be learned, expecially for a beginner, before to be ready to output a good (or almost good) level.
I can't tell mine is good or almost good, but I am using those tools and you can have a look at what is possible with today tools we have, here:
http://www.tombraiderforums.com/show...ht=hypersquare
the screens show something I did build almost 2,5 years ago, so we hadn't the latest meta2tr version which allows even better graphics. Anyhow, using meta2tr and 3dsmax is very near to have like a new editor, with all the possibilities NGLE has.
But as Titak already stated, it is advisable to start from the very beginning with a tutorial level from the manual itself, then proceeding very slowly with the customization of some static object. Don't be in a hurry, because nobody is rushing you, and most of all, nobody wants to play a rushed level.

Just to name few other very good projects, not already named in this thread, this one is done with NGLE "as is", that is, with no 3dsmax (I think) and no postproduction with meta2tr:

http://www.tombraiderforums.com/showthread.php?t=175586

And this one is a wonderful one, meta2tr-ed:

http://www.tombraiderforums.com/showthread.php?t=189296
(which I think it is done with my method...??)

With this editor, outstanding levels can be done Oh, and they are not copied from any official project, level or fmv's (edit 2: well, sorry, actually this second level is very inspired by the upcoming tr2012)

(Edit: Some spelling)

Last edited by psiko; 05-05-12 at 12:24.
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Old 05-05-12, 12:55   #26
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meta2tr and 3dsmax, impressive.

Last edited by motoleo; 05-05-12 at 12:56.
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Old 05-05-12, 12:56   #27
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What about the advanced scripts?

With all of these levels, I can see that boulders can be moved and such, but, do they do explosions, flashes, shaking, and flying objects?

And enemies like the Anniversary raptors?

Or would this be a first.. I want to make a level comparable with AoD and the classics, something really impressive.
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Old 05-05-12, 13:02   #28
Raider99
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Quote:
Originally Posted by motoleo View Post
What about the advanced scripts?

With all of these levels, I can see that boulders can be moved and such, but, do they do explosions, flashes, shaking, and flying objects?

And enemies like the Anniversary raptors?

Or would this be a first.. I want to make a level comparable with AoD and the classics, something really impressive.
In LE you can use earthquakes, explosions, maybe to use detonator and can't see explosion, but add explosion sound and earthquake, fleshes can be done with flame_emitter 3 and have blue light like electricity, and about flying objects, you can animate some and it can be in air.

EDIT: Raptor here:
http://www.trsearch.org/Items/2816
Sound for him:
http://www.trsearch.org/Items/2449
http://www.trsearch.org/Items/2450

That i can help.

Last edited by Raider99; 05-05-12 at 13:03.
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Old 05-05-12, 13:05   #29
Titak
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There are some flying enemie slots.
And you can make the screen flash or shake.
Large explosions are a bit more tricky because the default flames aren't so large but a grenade can be made to explode. That already gives a bit more dramatic effect.
If you want lots of falling debris to go with that you can use falling-ceiling slot or rollingballs but anything other than that would have to be made from scratch, including the animations for the debris.

Anniversary raptors have already been made for the TRLE.
Less detailed than those in TRA ofcourse but looking good anyway.


Why don't you just give the TRLE a try first.
So you can get an idea of what is possible and of how it works before you cook up all these great ideas.
The stuff you are thinking off right now is advanced stuff and takes lots of time to make.
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Old 05-05-12, 13:07   #30
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I forgot about explosions! XD
Boom!
And i said too Titak, why not give a try, maybe it look hard, but while learning it can be very fun and just enjoying!
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