Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor

Reply
 
Thread Tools
Old 10-06-18, 22:38   #18041
Craig Michaels
Member
 
Craig Michaels's Avatar
 
Joined: Feb 2006
Posts: 1,517
Default

Is the Northern Legends BtB pack available for download? I don't see it on Laraslevelbase or TRSearch.
Craig Michaels is offline   Reply With Quote
Old 10-06-18, 22:57   #18042
LoreRaider
Member
 
LoreRaider's Avatar
 
Joined: Jul 2016
Posts: 1,905
Default

Here you go
LoreRaider is offline   Reply With Quote
Old 10-06-18, 23:12   #18043
OnlyClassic
Inactive
 
Joined: Jun 2018
Posts: 28
Default

Ah okay thank you. I was thinking I had to assign the key to the trigger as well just in case I have multiple keys. I'm using Tomb Editor. TRNG program hurts my eyes on my screen. Nice converter. I'm still getting a crash when I run the game.
OnlyClassic is offline   Reply With Quote
Old 11-06-18, 04:39   #18044
Craig Michaels
Member
 
Craig Michaels's Avatar
 
Joined: Feb 2006
Posts: 1,517
Default

Quote:
Originally Posted by LoreRaider View Post
Here you go
Thanks!
Craig Michaels is offline   Reply With Quote
Old 11-06-18, 09:50   #18045
LoreRaider
Member
 
LoreRaider's Avatar
 
Joined: Jul 2016
Posts: 1,905
Default

@OnlyClassic: TRNG can be used on TombEditor too, just change the game mode in setting of the program
Also about the crash, make sure is:
-Key for Keyhole
-Trigger for door
LoreRaider is offline   Reply With Quote
Old 11-06-18, 19:37   #18046
Craig Michaels
Member
 
Craig Michaels's Avatar
 
Joined: Feb 2006
Posts: 1,517
Default

I have a question about texture limits for both a level's TGA and the object texture pages when compiling a wad in WadMerger.

1. What is a good "target" number of pixels length for a TGA built in TBuilder to keep a level running smoothly?
example: TGAs tend to be 256 px wide. In TBuilder, the maximum number of pixels length is 8192, but presumably fewer than that is better. What's optimum?

2. What is a good "target" number of texture pages for a wad compiled with WadMerger to keep a level running smoothly?
example: At the end of creating a new wad, WadMerger reports the number of texture pages used by the new wad. So far, most levels I've made have ~28 pages, but I wondered how many is recommended as a maximum before there might be problems?
Craig Michaels is offline   Reply With Quote
Old 11-06-18, 19:42   #18047
SrDanielPonces
Member
 
SrDanielPonces's Avatar
 
Joined: Apr 2012
Posts: 10,346
Default

as for the tga you can reach the limit size no problem. at least i get happy to reach the limit because it means i can finally stop doing those hundreds of transitions and i can finally rest in peace
my textures are usually 128x128 unless im doing an old school level which is obv 64x64
SrDanielPonces is offline   Reply With Quote
Old 11-06-18, 19:50   #18048
Titak
Moderator
 
Titak's Avatar
 
Joined: Jul 2003
Posts: 33,359
Default

One can't really say what's the maximum, other than the max TGA size of 256 x 16384.
(Yes, NGLE can handle that size even though TBuilder might not be? )
So one can't say what's recommended either.
Both texturesets are working together.

I have levels with more textures but less pages than other levels which have less textures but on more pages.
Total amount of pages that is: TGA and WAD textures combined.
At one level I had a total 104 pages which made the level run fine, but at 105 pages, NG_tomb2pc.exe crashed.
Not sure if that 105 pages is a limit though. It might also depend on other stuff, like the amount of sounds assigned to the wad, the total amount of animation frames (I once had to delete long cutscene animations and turn the cutscene into a seperate level because having all those added to the wad crashed the level.), the roomgeometry and the amount of textures it uses (triangles are counted as seperate textures as far as I know. Tail info's?), the...

Last edited by Titak; 11-06-18 at 19:53.
Titak is offline   Reply With Quote
Old 11-06-18, 20:11   #18049
Danath
Member
 
Danath's Avatar
 
Joined: Apr 2005
Posts: 2,144
Talking

I find it funny how you guys/gals are struggling with textures having a max of 256x16384, while i'm here wanting to pull my hair out with only 256x2304
Danath is offline   Reply With Quote
Old 11-06-18, 20:47   #18050
Opaque79
Member
 
Opaque79's Avatar
 
Joined: Jun 2017
Posts: 1,664
Default

Quote:
Originally Posted by Danath View Post
I find it funny how you guys/gals are struggling with textures having a max of 256x16384, while i'm here wanting to pull my hair out with only 256x2304
TR2 limits. Always a pain.

Although, my TGA is only 256x1280 and using NGLE.
Opaque79 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 09:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.