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Old 15-08-10, 22:32   #5001
Hateshinai
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Quote:
Originally Posted by Underhoe View Post
That problem only started when I got Win7.
Beforehand, with XP everything worked perfectly.
Is it possible that a driver doesn't installed correctly?
Maybe I should reinstall the drivers, and see if that was the problem.
I've got Windows Vista Home Premium on this laptop, but I had the same Win on my previous laptop and it worked just fine ...

As for the graphic card stuff, I don't know where I can see that.
All that is written on my laptop is "[AMILO Pro] [Bluetooth] [intel Centrino Duo] [Designed for Windows XP | Windows Vista Capable]
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Old 15-08-10, 23:46   #5002
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Try setting compatibility to Windows XP SP3.

To get graphics information, go to Start menu->Run, type in dxdiag and press enter. When the window comes up, select the Display tab.
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Old 16-08-10, 00:00   #5003
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The compatibility was on SP3.
My video card is a Geforce, and the processor is AMD Athlon, but as
I said I've never had problem before.
Edit - lol, I just saw that mine was the 5000th post.

Last edited by Underhoe; 16-08-10 at 00:20.
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Old 16-08-10, 09:10   #5004
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Quote:
Originally Posted by Hateshinai View Post
I've got Windows Vista Home Premium on this laptop, but I had the same Win on my previous laptop and it worked just fine ...
What graphics card was your previous laptop and what is in your current laptop?
To check it, do as aktrekker said. The Display tab in DXDiag has info on what card/chip you have.


Seems like NVidia cards together with Vista or Windows 7 cause problems with TRLE and companion tools...
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Old 16-08-10, 10:22   #5005
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[IMG]http://i36.************/fm1co9.jpg[/IMG]

Is it right that the objects that are moving along the railtrack are floating over the ground?
The "mountains" on the sides are the tr4 ones retextured.
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Old 16-08-10, 11:33   #5006
Titak
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They shouldn't float I think.
Just lower them down to the floor. If that does work with how you have placed them now, you should place them o the ceiling and lower them down to the floor.
Or raise the floor on the sides in that lowest room and/or make slopes that go up to the objects.
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Old 16-08-10, 11:36   #5007
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Quote:
Originally Posted by Titak View Post
They shouldn't float I think.
Just lower them down to the floor. If that does work with how you have placed them now, you should place them o the ceiling and lower them down to the floor.
Or raise the floor on the sides in that lowest room and/or make slopes that go up to the objects.
I didn't placed any objects.
and the floor texture is transparent.
the train script command makes the statics move along the sidetrack and the textures on the floor.
But in the tutorial on trseach they don't float i tested it with my wad and it worked so I will just copy the rooms then...
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Old 16-08-10, 11:48   #5008
99 Times
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Is the positioning of the small medi pack in the inventory hard coded?

It's just i'm trying to put together a small WAD of Zelda objects, as a little side project from my levelset and I'm using the small hearts as the small medi objects,

As a pickup, they look great, but in the inventory, they're rotated incorrect

As medi's look as pickups


In the inventory (Ignore the large medi, it's no where near finished =])

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Old 16-08-10, 12:20   #5009
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Quote:
Originally Posted by tombraider1703 View Post
I didn't placed any objects.
and the floor texture is transparent.
the train script command makes the statics move along the sidetrack and the textures on the floor.
But in the tutorial on trseach they don't float i tested it with my wad and it worked so I will just copy the rooms then...
Then I don't know, sorry.
Are you sure you did everything exactly the way it was done in the tutorial project?


Quote:
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Is the positioning of the small medi pack in the inventory hard coded?
Yes.
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Old 16-08-10, 12:29   #5010
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Ah bugger =/

Lon Lon Milk roll anyone?
XD
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