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Old 11-05-13, 14:02   #891
Tsuna__
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well thanks to the higher resolution you made i could change the eyes:



so how is it what do you guys think ?

Last edited by Tsuna__; 11-05-13 at 14:17.
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Old 11-05-13, 23:15   #892
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^
Much better!
Quote:
Originally Posted by Stosh View Post
Yes the default blue color can be changed to another color but just for the hands.
The glow is attached to an unused bone in each of the hands and can be moved in Blender.
Best bet might be a render group 21 mesh for each of the orbs with different glow colors.
not again! explained these in this post

XNAaraL had a thors glow file but I have never used it and it has expired on sendspace.

Hope this is of some benefit.
I started trying a few things, but it seems like having a bone named 'unused072' (for example) is not enough. Well, I didn't expect it would be that easy, but worth trying nonetheless!
Looks like there are more requirements for it to work. I wish this stuff was well-documented, somewhere. :/

I have downloaded XNAaraL's thor glow model a long time ago, found it in my folders yesterday. So if plan A fails I can use that.
I will also examine that thor glow model in Blender, because I bet it will help me find the answer to my question.

Thanks again.

Edit:
Heh... it can't be imported. >_>
No problem, I still have Notepad. ^_~

Last edited by Love2Raid; 12-05-13 at 00:12.
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Old 12-05-13, 17:59   #893
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^
Yeah. Nothing seems to go easily with the glow.

I don't know if this will help any but I found some stuff I did with a cap

Top is a scaled up ball mesh using render group 21.

Middle is using thorglowgauntletleft. The default blue cannot be changed by changing the color in XNALara (not the hands ) and changing the glow.png in the common folder doesn't work either.

Bottom is with the ball in place and using the render group 21 glow mesh.
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Old 12-05-13, 21:40   #894
Ol.a
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Quote:
Originally Posted by Love2Raid View Post
^
Much better!

I started trying a few things, but it seems like having a bone named 'unused072' (for example) is not enough. Well, I didn't expect it would be that easy, but worth trying nonetheless!
Looks like there are more requirements for it to work. I wish this stuff was well-documented, somewhere. :/

I have downloaded XNAaraL's thor glow model a long time ago, found it in my folders yesterday. So if plan A fails I can use that.
I will also examine that thor glow model in Blender, because I bet it will help me find the answer to my quetiosn.

Thanks again.

Edit:
Heh... it can't be imported. >_>
No problem, I still have Notepad. ^_~
You may wanna check my Tinkerbell model in Blender
(where i have put the glow in her magic stick).
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Old 12-05-13, 23:53   #895
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I remember Dusan mentioning once that the glow is a plane mesh which is coded to always face the camera. I sort of suspect that this plane mesh is part of the Lara model (the Thor wireframe more precisely) but does not show up in blender as editable. Maybe try and import the relevant parts (wireframe and the "glow bones") into the model you are working on and hopefully the invisible plane mesh tags along? I'm just guessing around and might be way off.
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Old 19-05-13, 10:00   #896
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Default Model shine help

Hello i have been lurking the forum for a while and could not figure out this problem myself . My models look like glossy plastic after i add the normals in 3dsmax any idea how to fix this .


link http://soulbrother73.deviantart.com/...Help-372303332
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Old 19-05-13, 18:21   #897
Tsuna__
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Hi , i need a little help with rendering in Blender i followed that tutorial :

http://xxximnotokayxxx.deviantart.co...ATED-310824893

But when i hit the render button that's what i get:



Anyone know why ? i really want to do some great renders , but i always got some problem while it works for everyone else... -_-

Thanks

Last edited by Tsuna__; 19-05-13 at 18:45.
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Old 26-05-13, 16:44   #898
Travis Croft
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Hi! Is there anyone who knows how to replace a backpack on XNA Lara?
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Old 28-05-13, 17:17   #899
wajahat
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Cool Probluem

HELP

WHAT RENDER CODE USED FOR
1 diffuse
1 bump
1 specluar(black mask like)
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Old 28-05-13, 20:19   #900
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There is none for that combination.

There's 24/25, but that also needs a lightmap. A BAKED lightmap in Blender, preferably.

And the order should be diffuse-lightmap-normal-specular.
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