25-03-12, 19:12 | #571 |
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Joined: May 2009
Posts: 3,635
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@Phlip, the new invent.gmx file adds the missing textures for the inventory level onto it, so you no longer have to resort to using wireframe mode(through TRAoD SCU), in order to see where you're going.
There was also a buggy camera originally in the inventory level, that caused Lara to disappear if it was on certain angles, making you unable to see where you were going. However, turning the camera or Lara to a different direction causes Lara to reappear and allow you to return to picking up more items. With this new invent.gmx, the camera has been fixed, so that 'disappearing Lara' glitch no longer happens, when turning the camera to certain angles If you want to see what's been changed for yourself, download it and replace the original invent.gmx file with the updated version @everyone else, was there really a reason to bump the thread, just to say we should show former Core members this beta diary? Even if we could find former members of Core who worked on AoD, would they even be allowed to talk to us about it? They're most likely under contract not to talk to fans about what was cut from AoD(this applies to the main storywriter of AoD as well.) Sorry to burst your bubble guys, but all we can do is imagine what the final version of AoD would be like. Eidos has probably thrown away the old resources of AoD by now Last edited by Ceamonks890; 25-03-12 at 19:21. |
25-03-12, 20:55 | #572 |
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Joined: Oct 2011
Posts: 10,692
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I don't really want to believe that.. It must be in a vault somewhere. They don't just throw it in the trash, that's silly.
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25-03-12, 21:08 | #573 | |
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Joined: Oct 2009
Posts: 15,630
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Quote:
Just let it go. Last edited by tomee; 30-03-12 at 21:18. |
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16-04-12, 19:05 | #574 |
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Joined: Feb 2009
Posts: 998
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No.
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16-04-12, 20:33 | #575 |
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Joined: Jul 2006
Posts: 65,567
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I can't believe how much i missed here. I do like those reviews. Nice job!
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17-04-12, 00:59 | #576 | |
Golden
Joined: Apr 2006
Posts: 18,966
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Quote:
http://www.tombraiderforums.com/showthread.php?t=149396 To find out what went in the skip bin, we would have to find out what Circle Studios had in the first place. And that print that was supposedly AOD concept art was probably not, it was something lots of people were given, one was sold off with some Legend concept art. It was more likely a seperate artwork commissioned by Core Design or given to them and done by an outside artist. Information on two pieces of memorabilia form Circle Studios can be found here. Last edited by aussie500; 17-04-12 at 01:35. |
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18-04-12, 02:30 | #577 | |
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Quote:
That's ludicrous, ...that's really incredulous, they didn't think to auction it off or nothing..?? |
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18-04-12, 06:39 | #578 | |
Golden
Joined: Apr 2006
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Quote:
The concept art could have been in digital format, the ones James Kenny lost were were in digital format. |
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18-04-12, 16:35 | #579 | |
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Quote:
Last edited by motoleo; 18-04-12 at 16:38. |
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23-04-12, 16:19 | #580 |
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Joined: Feb 2009
Posts: 998
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Just played AOD prague part. And i wonder... After Lara gets out of the car with the "chat" wiht Luddick.. was there originally gameplay. Cuz the one moment she's outside and the next inside.
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