19-07-14, 09:37 | #21 |
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Jack, I continued this morning testing your Launcher.
Here are some more observations: First of all the re-spawned Laras are mirrored perfectly, even with multiple re-spawned Laras and multiple mirrors set in the same room along multiple axes. The result is a spectacular room full of Laras. Great! But so far (in my case at least) only the pistols, revolver and uzi animations work flawless. Unfortunately pressing the action key when the flare is used freezes the game. Unfortunately, also the meshswap works for Lara, but does not work for the re-spawns (at least not with the custom TREP Flipeffect). Other TREP effects are so far not affected in any way by your Launcher. I must say that from my point of view, the multiplication of Lara's is an incredible and unexpected innovation which has more potential than anything presented so far. If you managed to achieve this, then another limit (enemies with skin joints) should also be possible to accomplish, also the 2x11 vertex limit for joints. I know that this is just a prototype and that all flaws will be sorted out during further development, so my advice would be not to waste your time re-inventing the already made modifications (like a weather patch which works without any problems with TREP) or the scripts which also work quite fine, but to continue where the so far made modifications end. I know that TRNG does not allow any meddling with it (it was programmed with that purpose in mind, at least Paolo, its creator, says so) but TREP does not corrupt the exe in any way so I suggest you take a TREP patched exe as a starting point. I am sure that Lwmte, who programmed TREP can help you with advice how to overcome eventual problems that could arise and / or you can find on his site all documentation and tutorials needed. Anyway, I am fascinated with your work so far. Keep it up! P.S. It is a better idea to put every new patch into a separate dll (as you suggested), than to have them all in one. That way the user can choose what he needs and can avoid eventual conflicts. Last edited by HeinzFritz; 19-07-14 at 12:20. |
19-07-14, 13:15 | #22 | |
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And the flare bug was mentioned I'm looking into it but it's not high priority currently. Could be any reason the crash. Pretty much all the limits are patch able in some way. The dx9 hook is harder than I thought but once complete it should open even more possibilities with shaders. When I say dodgy I mean it like I tried TRNG and if you simply drag the window the wrong way or whatever you need to reinstall the entire level editor but yet winroomedit or tomb4 do not have this issue present. I have hacked other games like gta etc and so far tomb4 has been far easier. I'm considering adding support for tomb raider chronicles for all patches. Of course I may open source the plugins and release an SDK for people to develop custom hack plugins. I don't mean to be so disrespectful but modifying tomb4.exe does have a lot of limitations compared to c++ code injection. The fixing of using dx9 also fixes the horrible flickering tomb4 does at startup. Although windows 8 fixes that anyway... The tomb4.exe from the times demo also contains some limits with larger values and it's far more stable than the editor exe. #TheMoreYouKnow In regards to TRNG it's installer looks like it's designed for windows 3.1. From which it says disable uac etc and that vb bad on windows 7 ugh what the hell? And it doesn't even work on my PC the newest one anyway Edit: When you said "script syntax" Lwmte TRNG doesn't use any script syntax thats from the original TR. Thats their own language (except yes script.txt for script.dat) I can't believe it uses VB5 though Last edited by jack9267_; 19-07-14 at 13:47. |
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19-07-14, 13:22 | #23 | |
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19-07-14, 15:12 | #24 | ||
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But this sounds disrespectful actually, you're treating TRNG as it was buggy and always crashing by using a fake example you invented... It's the same when you're saying that TREP, FLEP and TRNG corrupts the tomb4.exe binary. Maybe, I don't know, but at least it works and let us make amazing things we couldn't do before. It has some bugs, like every other program, but at least it works very well. So the fact that you don't like the way these tools are made is a thing. But you have to keep it as your own opinion and not make them look like they were only some ****. It's almost like if you were telling the authors that they were only dumbasses who don't know nothing and you were the best just because you're using a more advanced programming language than them. If you say you're not wanting to sound disrespectful, then don't act this way. Well, other than that, what you've done with multiple Lara is very impressive. I really like the fact that you can do everything with them as they respond to what you're typing. You can make one of them pick up something while you're climbing a wall. You can make one go and switch a lever while you're just waiting in front of a wall. And the rolling ball will fall on her and make her die. When you're using the lasersight (maybe the binoculars too, I haven't tested), they all disappear. But they reappear when you don't use it anyway. ^^ But what's your purpose with this launcher actually? You have a specific goal or you're justing testing and adding features? |
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19-07-14, 15:19 | #25 | ||
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But this sounds disrespectful actually, you're treating TRNG as it was buggy and always crashing by using a fake example you invented... It's the same when you're saying that TREP, FLEP and TRNG corrupts the tomb4.exe binary. Maybe, I don't know, but at least it works and let us make amazing things we couldn't do before. It has some bugs, like every other program, but at least it works very well. So the fact that you don't like the way these tools are made is a thing. But you have to keep it as your own opinion and not make them look like they were only some ****. It's almost like if you were telling the authors that they were only dumbasses who don't know nothing and you were the best just because you're using a more advanced programming language than them. If you say you're not wanting to sound disrespectful, then don't act this way. ------------------------ Well, other than that, what you've done with multiple Lara is very impressive. I really like the fact that you can do everything with them as they respond to what you're typing. You can make one of them pick up something while you're climbing a wall. You can make one go and switch a lever while you're just waiting in front of a wall. And the rolling ball will fall on her and make her die. When you're using the lasersight (maybe the binoculars too, I haven't tested), they all disappear. But they reappear when you don't use it anyway. But what's your purpose with this launcher actually? You have a goal or you're justing testing and adding features? |
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19-07-14, 15:48 | #26 |
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I didn't make up an example to make the tool sound dodgy.
I tell things as they are... Most the modding tools available people have made are written in vb5 which depends on so many ocx files. My multiple Lara's now got collision and I made oppsie when spawning items which broke the flare. It's now fixed. With custom controls these players can be used for cinematics and online multiplayer the possibilities are endless Through compared to TRNG TREP is far more stable when I test. I assume Lwmte made TREP? Last edited by jack9267_; 19-07-14 at 15:51. |
19-07-14, 17:45 | #27 | |
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Yes, he did. Here is the link to his web page: http://trep.trlevel.de/en/ |
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20-07-14, 05:22 | #28 | |
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Edit: Spawn multiple laras using the I key, i changed as it interfered with DOZY |
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20-07-14, 07:08 | #29 |
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What is about mouse support? Is it possible to implement?
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20-07-14, 10:05 | #30 |
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Jack, I just downloaded and tried out your new version of the Launcher. The collision is present indeed, but the re-spawned Laras just stand and I can not control them in any way, no matter what buttons I try.
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