23-12-09, 13:40 | #21 | ||||
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PARISIAN BACK STREETS - Part 2 (Playstation players) Some of the instructions provide some insight into the game because they usually refer to things that are no longer present in-game. In any case I've included all of the instructions I found in the text files and organized them myself. Most of the instrusctions present here were also found in this level's sound files. Most of them were recorded but there are a few exceptions. PLAYSTATION 2 - USED INSTRUCTIONS Quote:
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Last edited by KIKO; 10-12-14 at 20:31. |
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26-12-09, 21:11 | #22 |
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That is pretty amazing! And sad at the same time, of course, because I'd really love to play THIS! I love AoD anyway, but this... this...
I can't wait for the next entry! |
27-12-09, 02:11 | #23 | |
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I would know controls were really a big problem for Core by now, too. But who said "Sony refused controls and asked to renew them"? Source please. Really wonder this. |
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27-12-09, 13:38 | #24 | |||
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PARISIAN BACK STREETS - Part 2 (PC players) Some of the instructions provide some insight into the game because they usually refer to things that are no longer present in-game. In any case I've included all of the instructions I found in the text files and organized them myself. Most of the instrusctions present here were also found in this level's sound files. Most of them were recorded but there are a few exceptions. PC USED INSTRUCTIONS Quote:
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Last edited by KIKO; 10-12-14 at 20:30. |
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29-12-09, 04:01 | #25 |
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Content removed by the user.
Last edited by Altair; 12-06-20 at 00:18. |
29-12-09, 09:00 | #26 |
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Thanks to this amazing thread, last night I was dreaming about playing the full version of AoD (some places were exactly as described here ). It was so beautiful and there were Germany and Turkey as well and I was like
I'm really looking forward to the next part |
02-01-10, 17:38 | #27 | ||
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DERELICT APARTMENT BLOCK The developers did not do this level justice. It showed such promise in concept but in reality it's a major disappointment. You want to know how they butchered this fantastic level? CONCEPTUAL STAGE APARTMENT LEVEL - If Lara doesn't get caught by the police in the previous level she gets to visit the Apartment level. This level might resemble Derelict Apartment Block and it does, with an exception. The police are not aware Lara is inside unlike in the retail where they throw a gas bomb. 1 - Lara enters the apartment through a window on the ground floor 2 - She sees a policeman knock on an apartment door 3 - She quickly runs up stairs 4 - On the upper floor she gets trapped between two policeman 5 - So she dives down the laundry chute 6 - She lands on a pile of laundry in the basement 7 - Lara must hide on top of the lift because 8 - A policeman is about to come into the basement 9 - The policeman takes the elevator with Lara on top of it 10 - The policeman leaves the elevator and continues his search 11 - Lara gets down to the floor and into a corridor 12 - Then she enters an apartment 13 - And she has to creep upstairs 14 - Past the residents who are watching TV or something 15 - She makes her way out the window 16 - And onto the roof WAREHOUSE LEVEL - If Lara gets caught by the police in the previous level she gets to visit the Warehouse. This level might not resemble Direlict Apartment Block but if you look closely you will see derelict floors, a gas bomb being thrown, police aware of Lara's presence. This is the Derelict Apartment Block we know, only it's a warehouse instead. 1 - Lara must push an obstacle in front of the door 2 - The police fire tear gas into the building 3 - Lara runs upstairs 4 - The police fire into the building causing the old wooden floors to give away 5 - Lara continues as the building collapses beneath her 6/7 - She climbs out throwing the window and on to the roof DERELICT APARTMENT BLOCK LEVEL - Maybe the developers were out of time or maybe they decided to combine the apartment and the warehouse into one. In others words, it doesn't matter if Lara gets caught or not, she will end up at the same place BUT the gameplay changes and here's how. If the player doesn't get caught in the previous level, the level will act as the 'apartment level', if the players does gets caught in the previous level then level will act as the 'warehouse level'. Get it? As a result of this merge there are two entrances: the main door and the window. The window entrance is missing from the final stage but there is a 'useless' platform near the 2nd floor window which you can only get to by using a drainpipe on the streets route and that could be the answer. The basement is also missing from the final stage. In addition and according to the sound files the police would chase Lara upstairs in the 'warehouse level'. Of course that would later be deleted. To sum it up, this level would act differently according to the player's caution in the previous level. Getting caught means the player is in for a chase (I believe the cutscene at the end of Parisian Back Streets to be half of the cutscene where Lara gets arrested and thrown into a van). Not getting caught means a stealth level. BETA STAGE Notice the elevator shaft does not have doors. This would help Lara get on top of the elevator in the 'Apartment level' in order to make her way up. LARA'S DIALOGUE Quote:
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Last edited by KIKO; 10-12-14 at 20:26. |
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03-01-10, 00:22 | #28 |
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Actually in the Beta version you could also choose to fight the guards and go back out the door to explore further. There were at least 2 ways to reach the Derelict Apartment Block (probably 3 ways), so once the guards were out of the way there were several options open to the player. When Core cut out the other part of the training area they also made it impossible to fight the guards, Lara will give up as soon as they see her, whether she has a gun or not.
The security radio was nothing to do with controlling the movement of the guards, Lara could not pretend to be a guard. It was most likely so Lara could eavesdrop on what they were up. At least some of the guards were working for the Cabal, having a radio would give information and help avoid where the guards were. If Lara needed the electrical flex to escape it is more likely she used it on the lock, or to get the key, than the guard. But that is just a guess. Last edited by aussie500; 03-01-10 at 00:40. |
03-01-10, 00:28 | #29 |
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and in the beta lara had no nose.
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03-01-10, 00:58 | #30 | |
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About the apartment thing, getting out that opens a new possibility. Where did you read that ? It sounds exciting Last edited by KIKO; 03-01-10 at 01:15. |
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