11-03-18, 08:41 | #731 |
Member
Joined: Sep 2007
Posts: 3,411
|
Good Job!
|
11-03-18, 10:12 | #732 |
Member
Joined: Mar 2012
Posts: 3,741
|
Now I can die in peace.
Thank you so much nakamichi, this will definitely be of a great help! |
11-03-18, 10:39 | #733 |
Member
Joined: May 2011
Posts: 3,816
|
Amazing, thank you so much!
I have two questions though, first, what is meant with "improvements in some materials"? and second, do you think you could figure out mirroring animations too? because the mirrored ones arent actually mirrored |
11-03-18, 12:25 | #734 |
Member
Joined: Feb 2015
Posts: 874
|
^ Some materials were not recognized by older version and were exported as lambert with diffuse channel only. Now they should be exported correctly.
Regarding mirrored animations, I have no plans for them at the moment. I believe that having a fully working bone hierarchy algorithm is more urgent. Last edited by nakamichi680; 23-03-18 at 14:53. |
11-03-18, 15:28 | #735 | |
Inactive
Joined: Dec 2006
Posts: 31,967
|
Quote:
|
|
11-03-18, 20:34 | #736 |
Member
Joined: Jan 2009
Posts: 9,827
|
Amazing What an exciting week to be a TR fan.
|
11-03-18, 21:50 | #737 |
Member
Joined: Jun 2007
Posts: 26,911
|
This is outstanding ! Thanks for all the time and energy you're putting into all this !
|
11-03-18, 22:23 | #738 |
Member
Joined: Feb 2015
Posts: 874
|
You're welcome! Stay tuned for Multi-Patcher 2.1
|
12-03-18, 11:23 | #739 |
Member
Joined: Sep 2007
Posts: 3,411
|
|
12-03-18, 12:02 | #740 |
Inactive
Joined: Dec 2006
Posts: 31,967
|
^ Me too!
|
Thread Tools | |
|
|