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Old 12-03-18, 13:50   #751
GaviCroftREmix
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Im a Terribly Lucky Boy
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Old 03-04-18, 22:17   #752
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Doing some tests with rain. This is probably how it should have looked like.
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Old 04-04-18, 09:09   #753
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woah that's a substantial difference!
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Old 04-04-18, 09:38   #754
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Wonderful. Looks like a bit like the beta pictures with such a lot of rain.
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Old 04-04-18, 09:51   #755
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I was referring to the shape of the rain drop.
In the first picture I have only enabled the pixel shader rain effect while in the second picture I've also increased the amount of rain to make it easier to see. I wish there could be a way to change its colour...
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Old 06-04-18, 18:16   #756
kietasvyras
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Quote:
Originally Posted by nakamichi680 View Post
Doing some tests with rain. This is probably how it should have looked like.
Very interesting. Is it also possible to make snow heavier like here: https://youtu.be/R_nnXLlBryQ?t=5m54s

Last edited by kietasvyras; 06-04-18 at 21:42.
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Old 07-04-18, 08:57   #757
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Quote:
Originally Posted by kietasvyras View Post
Very interesting. Is it also possible to make snow heavier like here: https://youtu.be/R_nnXLlBryQ?t=5m54s
Yes and it's very easy, simply add more snowflakes to the sprite texture. But then how do you play if you can barely see where you're going?

I've found a way to increase the amount of rain (the standard one, not the one I posted above). It will probably be one of the features of the next Multi-Patcher update.

Last edited by nakamichi680; 07-04-18 at 08:59.
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Old 25-04-18, 11:13   #758
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Is there anyone who is experienced in Pixel/Vertex shaders programming, directx 9 and psh/vsh files?

More screenshots of the Level Exporter:



Legend:
- Grey: room bounding box
- Blue: water box
- Purple: portal

Prague3a water boxes:

Last edited by nakamichi680; 13-05-18 at 18:49.
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Old 17-05-18, 15:41   #759
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Looks great!
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Old 17-05-18, 17:43   #760
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wow, you can even see the light bulbs there. did you place them or did you extract them from the game? impressive anyway.
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