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Old 11-04-15, 00:33   #11
The Great Chi
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Patrick, the above example you show are two un-connected rooms just a fraction apart, but if this program is so good which has still to be proven, then it could be put to greater challenges, like interlinking all the areas of a title level, for example TRC title, now these areas are very far apart in model space, and would be more of a challenge....

We will just have to wait and see how far this program can modify.

Just hope its as far as the imagination of modders

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Old 11-04-15, 09:16   #12
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This is just amazing
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Old 11-04-15, 20:10   #13
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This program seems to be exactly what I was looking for when I first tried editing game levels, it was always a disappointment that with Rview, great though it is for texture editing, you could edit the meshes to change the visible layout yet Lara couldn't move into the spaces you'd created since it seems the meshes were only used to hang textures off and not to compute collision avoidance for some weird reason.
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Old 12-04-15, 14:42   #14
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It's really amazing. I've been looking for a tool like this for years. I really can't believe it this is awesomely awesome.
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Old 12-04-15, 17:18   #15
Alex Fly
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Wow great work there so far and what a promising upcoming tool !
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Old 12-04-15, 23:16   #16
b122251
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Wink So, The Great Chi, is this challenge good enough?


Download
I still have some trouble with the camera, but I'll start working on that tomorrow.

Last edited by b122251; 22-11-15 at 07:44.
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Old 13-04-15, 06:25   #17
annl
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b122251, I am very excited about this! Great Job!

I will almost definitely use this tool, then I can make a truly new experience for Tomb Raider II Remixed.

As you said, it won't release for a little while. I will almost definitely use this tool when I start work on v5.0 or v6.0.
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Old 13-04-15, 06:35   #18
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Now I think that is now the highest fall in Tomb Raider History
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Old 13-04-15, 20:54   #19
Kyle K.
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Default Re:

Quote:
Originally Posted by sackboy123 View Post
Now I think that is now the highest fall in Tomb Raider History
Ikr
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Old 14-04-15, 12:38   #20
Mokono
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Quote:
Originally Posted by b122251 View Post

I still have some trouble with the camera, but I'll start working on that tomorrow.
This is absolutely mind-blowing! It's like a trip down the memory lane when Turbo Pascal, Evgeni Popov, Roy Godbold, and many other brilliant minds from the hall of fame of the unofficial editor community were actively developing tools to edit existing levels or create your own.

With this tool you could basically fix the 'unobtainable' secrets in the mobile ports of the games by, say, raising a tile in Palace Midas or carving an entrance to the sealed alcove in Atlantis.

However, this is not even close as to the full potential your tool has... Yours, combined with Peixoto's, for example, could potentially reshape the way we see, play, and understand the classics.
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