05-12-13, 12:39 | #21 |
Member
Joined: Feb 2012
Posts: 78
|
Like FreakRaider mentioned it stands for Field of view.
Imagine that aside of the vertical and horizontal aspect ratio, there is a third axis that's going forward in 3d space (let's call it Z axis) Smaller FOV's make that Z axis more compressed, wich makes distances seem shorter, objects appear to be closer/bigger. It's like when you look into Boniculars (ones in real life, not in TR 4 or 5). Larger FOV's make Z axis more strechted, wich makes distances look longer, objects appear smaller/farther-away It's like when you turn around Binoculars and look into the wrong end, know what I mean? here are some good examples for the difference: http://static1.wikia.nocookie.net/__.../Cg_fov_90.jpg http://static1.wikia.nocookie.net/__...ov_170-140.jpg |
10-12-13, 00:49 | #22 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
|
Many thanks for that information , Cheers Chi
Nice little program by the way |
18-12-13, 22:00 | #23 | |
Member
Joined: May 2006
Posts: 27
|
Quote:
Thanks! |
|
26-12-13, 03:52 | #24 |
Member
Joined: Aug 2013
Posts: 1,294
|
The Lost Artefact works in 1080 after a bit of tweaking.
1. You need to install the multipatch. 2. You will need to replace the dll files (Winplay, Winsec, Winstr, Dec, Edec) with the ones that the multipatcher installs with the TR3 patched exe. This is important, because by default, the installer does NOT copy them for TLA, and you're left with the old ones. To do this, you may select that the program unpacks TR3 & TLA patches to your desktop, then replace TLA exe and the dlls. 3. You may want to disable compatibility layer, or if it doesn't work, select XP SP3 one. Give it a shot. EDIT: Also, thanks so much for the parameters. I've written them down into a notepad file, so I don't forget. And of course thanks for the wonderful patch. Last edited by Sardoc; 26-12-13 at 04:00. |
30-12-13, 22:51 | #25 | |
Member
Joined: May 2006
Posts: 27
|
Quote:
|
|
22-01-14, 08:03 | #26 |
Member
Joined: Jan 2006
Posts: 6,997
|
Hi Ed
Just a small issue (I think?) I've patched my TR2 because I wanted the camera to be CLOSER to Lara so I reduced the default (1200 or whatever it is, can't remember exactly) to 800. The inventory is clearly closer but in-game, Lara doesn't appear to be. Have I missed something? |
17-04-17, 19:24 | #27 |
Member
Joined: Apr 2015
Posts: 100
|
Hello
I have the same issue that mizuno_suisei. The camera doesn't change, only in the inventory. However, I have the memory that the camera changed when I changed the value few years ago. So, I don't understand why now it doesn't work Edit : OK. Maybe it's for this Last edited by Lumberjack; 17-04-17 at 19:28. |
17-04-17, 19:40 | #28 |
Member
Joined: Apr 2015
Posts: 100
|
Finally, it doesn't work, even when I disable the FOV.
There is something wrong. I have the souvenir that it worked even with the FOV fix. Thanks for your help ! |
19-04-17, 11:22 | #29 |
Member
Joined: Apr 2015
Posts: 100
|
Can I have some help please ?
Thanks ! |
Thread Tools | |
|
|