22-04-17, 17:14 | #471 |
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Joined: Jun 2006
Posts: 2,380
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You take the double post rule very seriously, we're missing your progress updates
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22-04-17, 18:36 | #472 |
Inactive
Joined: Dec 2006
Posts: 31,967
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Thanks for up'ing the thread, I missed the 2 latest videos (like everyone else I suppose).
Fantastic work nakamichi680! That second video is really impressive, wow! |
22-04-17, 20:27 | #473 |
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Joined: Mar 2012
Posts: 3,739
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Youtube had noticed me about the videos.
I just can't tell how you're precious for AOD lovers. You've basically corrected almost every issue in the levels, you've been able to extract collision data, now you're extracting animations... |
22-04-17, 21:18 | #474 |
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Joined: Jan 2009
Posts: 9,827
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There is no problem double posting if you're posting updates naka!
And those videos look amazing as usual, I can't believe you've been able to extract cutscene animations!! |
22-04-17, 22:02 | #475 |
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Joined: Mar 2012
Posts: 3,739
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Non only that, also in-game animations it seems. He had also posted a first video without textures of what seemed to be the turn-around-while-running animation (used on PS2, or with Sasho's patches).
Also the first video in the last post doesn't look like a cutscene animation. Don't know what it is though. |
23-04-17, 16:34 | #476 | |
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Joined: Feb 2015
Posts: 874
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Quote:
It's an in-game animation, you can find it during the boss fight with Eckhardt. |
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07-06-17, 20:07 | #477 |
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Joined: Feb 2015
Posts: 874
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A preview of the tool I'm currently working on.
Any advice is welcome. Really. Any. |
07-06-17, 21:05 | #478 |
Inactive
Joined: Dec 2006
Posts: 31,967
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^ Too much blue?
Promising work as always. Looks simple and easy to use. |
07-06-17, 21:19 | #479 |
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Joined: May 2011
Posts: 3,813
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Hmm maybe include the anim extractor into it
JUST KIDDING, the tool itself is so useful! I remember on some version of my game Lara has no face, is that fixable? (maybe even with that tool?) I would just adjust the UI a bit but besides that it's buonissimo! |
08-06-17, 08:00 | #480 |
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Joined: Sep 2007
Posts: 3,393
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