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Old 22-11-13, 11:23   #11
The Great Chi
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Any chance someone can put the link in again, as its gone.
Thanks guys, got it, now just to figure out how to use it
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Old 24-11-13, 00:06   #12
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Hi, sorry for the double post but its a few days later and I am banging my head trying to get this working

Anyone getting this working?

First of all, I used a TR2 custom level with a TOMB2.exe.
I have put the camerapatch in the same folder as custom level.

I then run patch, I can usually workout how to run these small programs, but I am lost with this.

Need help

Last edited by The Great Chi; 25-11-13 at 20:36.
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Old 25-11-13, 06:14   #13
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How odd, I only tested it on one program (t2gold) and it worked fine. have you tried different TR exe files?
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Old 25-11-13, 20:21   #14
The Great Chi
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How odd, I only tested it on one program (t2gold) and it worked fine. have you tried different TR exe files?
OK, tried a different custom game and it worked, Lara was far far away

Just got to work on the values now.

Still do not know what FOV means, and why tick box?


Last edited by The Great Chi; 25-11-13 at 20:34.
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Old 25-11-13, 21:56   #15
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Smile The Perfet Settings

After a long session of trial and error, I've managed to determine the absolute perfect settings wich will make both the 3D depth (z-axis) and the camera distance to be EXACTLY the same as it is in the original 4:3 exe of Tomb Raider 2. The picture with my settings is PIXEL perfectly the same as the 4:3 version except it is horizontally bigger of course.

The settings are :
Camera distance = 1036
FOV = 336 (enable FOV fix)

Pics:

Original 4:3




16:9 patch + my settings



If you only adjust the camera distance, the game's 3D depth is completely different, it's like it was compressed along the sagittal axis:


These fixes are really great btw, I've been waiting for so long for this to be possible. Now I can play in Stereoscopic 3D & Hor+ widescreen : )
Big thanks to the author of the patches!


EDIT:
The settings seems to be the same for Tomb Raider 4 too, I just tested.

What is interesting that the lighting changes in both TR2 and TR4, although the change is realted to the 16:9 patch, as the FOV-unmodified 16:9 patched exe produces different lighting than the original 4:3 exe too.

Last edited by innuendo1231; 25-11-13 at 22:40.
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Old 25-11-13, 22:06   #16
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Arrow Fixed exe

Also, for those who couldn't make the patch fix the exe's, I guess it's not a crime to post my fixed exe here... All credits go to kurlyak, author of the patchers.

So this is 16:9 with pixel perfect camera distance and FOV settings:

https://drive.google.com/file/d/0Bxm...it?usp=sharing
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Old 29-11-13, 16:03   #17
The Great Chi
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What does FOV mean?

Why do we have to tick the box?
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Old 01-12-13, 11:02   #18
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What does FOV mean?

Why do we have to tick the box?
FOV is a 'shortcut' for Field Of View
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Old 04-12-13, 20:55   #19
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The widescreen patch doesn't seem to work for TR4. after applying the patch I can't select 16:9 resolutions, any help?

Sorry for the off topic, but I couldn't find a thread about the widscreen patch.

Edit: it's a problem with the TR4 exe, it doesn't let you select higher reolutions. Sorry about that

Last edited by SLAYER; 04-12-13 at 21:23.
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Old 05-12-13, 12:26   #20
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The widescreen patch doesn't seem to work for TR4. after applying the patch I can't select 16:9 resolutions, any help?

Sorry for the off topic, but I couldn't find a thread about the widscreen patch.

Edit: it's a problem with the TR4 exe, it doesn't let you select higher reolutions. Sorry about that
I remember having this problem once, for me it turned out that win 98 compatiblity mode was enabled, and that made several resolutions unavaliable. After disabling comaptiblity mode all the resolutions were available
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