22-11-13, 11:23 | #11 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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24-11-13, 00:06 | #12 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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Hi, sorry for the double post but its a few days later and I am banging my head trying to get this working
Anyone getting this working? First of all, I used a TR2 custom level with a TOMB2.exe. I have put the camerapatch in the same folder as custom level. I then run patch, I can usually workout how to run these small programs, but I am lost with this. Need help Last edited by The Great Chi; 25-11-13 at 20:36. |
25-11-13, 06:14 | #13 |
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Joined: Jan 2006
Posts: 6,997
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How odd, I only tested it on one program (t2gold) and it worked fine. have you tried different TR exe files?
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25-11-13, 20:21 | #14 | |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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Quote:
Just got to work on the values now. Still do not know what FOV means, and why tick box? Last edited by The Great Chi; 25-11-13 at 20:34. |
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25-11-13, 21:56 | #15 |
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Joined: Feb 2012
Posts: 78
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The Perfet Settings
After a long session of trial and error, I've managed to determine the absolute perfect settings wich will make both the 3D depth (z-axis) and the camera distance to be EXACTLY the same as it is in the original 4:3 exe of Tomb Raider 2. The picture with my settings is PIXEL perfectly the same as the 4:3 version except it is horizontally bigger of course.
The settings are : Camera distance = 1036 FOV = 336 (enable FOV fix) Pics: Original 4:3 16:9 patch + my settings If you only adjust the camera distance, the game's 3D depth is completely different, it's like it was compressed along the sagittal axis: These fixes are really great btw, I've been waiting for so long for this to be possible. Now I can play in Stereoscopic 3D & Hor+ widescreen : ) Big thanks to the author of the patches! EDIT: The settings seems to be the same for Tomb Raider 4 too, I just tested. What is interesting that the lighting changes in both TR2 and TR4, although the change is realted to the 16:9 patch, as the FOV-unmodified 16:9 patched exe produces different lighting than the original 4:3 exe too. Last edited by innuendo1231; 25-11-13 at 22:40. |
25-11-13, 22:06 | #16 |
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Joined: Feb 2012
Posts: 78
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Fixed exe
Also, for those who couldn't make the patch fix the exe's, I guess it's not a crime to post my fixed exe here... All credits go to kurlyak, author of the patchers.
So this is 16:9 with pixel perfect camera distance and FOV settings: https://drive.google.com/file/d/0Bxm...it?usp=sharing |
29-11-13, 16:03 | #17 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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What does FOV mean?
Why do we have to tick the box? |
01-12-13, 11:02 | #18 |
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04-12-13, 20:55 | #19 |
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Joined: Jun 2006
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The widescreen patch doesn't seem to work for TR4. after applying the patch I can't select 16:9 resolutions, any help?
Sorry for the off topic, but I couldn't find a thread about the widscreen patch. Edit: it's a problem with the TR4 exe, it doesn't let you select higher reolutions. Sorry about that Last edited by SLAYER; 04-12-13 at 21:23. |
05-12-13, 12:26 | #20 | |
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