01-09-14, 10:38 | #1 |
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Playable XNALara characters.
^ Actual in-game footage I kid you not... Edit: New test with another model... Thought I'd pop in by to show what I'm busy with. Currently making/porting some Lara characters for Unity and Unreal. Having great success so far. XNALara objects are great fun to make playable! I'm still getting the hang of different methods to do this with Unreal but will release some playable levels and Tutorials when I get the time. AOD Lara feels great in the Unity engine! Had to rig her again for use with some of the mo-capped animations I have but it was so worth it! Reboot Lara looks about good in any setting though. Last edited by Heckler; 04-09-14 at 02:32. |
01-09-14, 12:34 | #2 |
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Awesome .. now if only we had TR type levels (I know this could cause copyright issues with Crystal/S.E)
Just imagine TR2 remade in Unity |
01-09-14, 13:21 | #3 |
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I love those screenshots with AOD Lara, she looks great in this scenery.
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01-09-14, 14:21 | #4 |
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I remember trying to get xnalara models into UDK, I flopped so miserably.
This is very interesting though. VERY interesting. Very interesting. very interesting. Those first two pics of AOD Lara make my brain ooze. |
01-09-14, 14:30 | #5 | |
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Quote:
I have UDK but only just started getting used to it.. I ported an object from Legend (The yellow Wrangler Jeep) but it wasn't 100%.. Would love to make a TR game with it - but obviously S.E would jump all over and sue for copyright lol |
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01-09-14, 15:11 | #6 | |
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Quote:
I think it would be really neat to try and re-create some classic-type systems for platforming in the UDK. The BSP would allow for similar workflow as the original editor, but with far more control over the scale of the world and variety. |
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01-09-14, 15:15 | #7 |
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Added a video to the OP
We should actually ask Square if we could make TR games consisting out of 100% original content and share them freely. I don't know if anyone has. After all, There's already 2 big projects in the making on the forums and they don't seem to mind as much. After all, it's the least we could ask for if it turns out they're sacking the non-Xbox players for the rest of the series. TRLE is amazing and all, but we need new limits. Last edited by Heckler; 01-09-14 at 16:09. |
02-09-14, 14:16 | #8 |
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03-09-14, 19:43 | #9 |
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Updated the first post with another video.
Lara moves a bit more freely now. Still have lots of polishing to do. |
03-09-14, 19:50 | #10 |
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Looks amazing 0_o
The graphical details radiating from AoD Lara, yummy <3 And that's my favorite level from Infinity Blade 3, everytime I see it I'll just imagine Lara running around there now instead of Siris |
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