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Old 07-09-14, 21:27   #21
sackboy123
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I don't get this please explain
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Old 23-09-14, 14:26   #22
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Erm isn't anyone going to explain because I'm mega confused
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Old 23-09-14, 14:57   #23
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I'm releasing a croft manor level using this engine for the 20th anniversary with a whole new animation system for Lara.
Will create a topic on it as soon as I'm ready to release a mini playable demo to get people used to the new controls.
She plays like the classics with WASD controls and the camera is fixed behind her. She has all the classic moves from ducking and the turnaround roll to the ledge handstand as well as additional moves.
It includes the mansion and a forest-like "countryside".
I was going to make it coastal like TRL intended but it didn't go well with the classic manor.
Along with this I'll release a template project so people can create their own TR adventures.
Call it HD level editing if you may.

Last edited by Heckler; 23-09-14 at 14:59.
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Old 23-09-14, 16:20   #24
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Thanks this could be Interesting
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Old 23-09-14, 19:38   #25
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That sounds awesome!!!

Can't wait!
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Old 07-10-14, 22:19   #26
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Messing around a bit. Some areas aren't lit properly yet but my main focus is the guns.

She currently changes pose when the guns are drawn.





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Old 09-10-14, 21:16   #27
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It looks awesome, I love it !
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Old 09-10-14, 21:33   #28
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Love the garden it's amazing
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Old 17-10-14, 09:13   #29
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Making great, fast progress and doing backups on external hard drives to avoid loss if I should suffer a crash. Her animations are finally complete! I've started today on the documentation and adding some links and videos to useful tutorials for Unity. Unity is extremely easy in terms of flexibility compared to TRLE and the possibilities are endless. I can't wait to see what other people are going to do with this!
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Old 17-10-14, 11:01   #30
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You're doing a really great job
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