11-03-17, 11:56 | #11 |
Inactive
Joined: Dec 2006
Posts: 31,967
|
Impressive work there !
|
11-03-17, 17:40 | #12 | |
Member
Joined: May 2008
Posts: 1,459
|
Quote:
|
|
11-03-17, 18:48 | #13 | |
Member
Joined: Jun 2011
Posts: 5,555
|
Quote:
I know the hair has a bunch of more strands but hmmm Last edited by Lyle Croft; 11-03-17 at 18:49. |
|
11-03-17, 19:02 | #14 | |
Member
Joined: Dec 2010
Posts: 2,773
|
Quote:
TressFX on consoles isn't the same as PC, it moves more. I noticed that when I moved the PS4 TressFX hair mesh over to PC (only shown in one video) the shape/movement isn't the same either when compared to PS4/XB1. Cheers. |
|
11-03-17, 21:39 | #15 | |
Member
Joined: May 2008
Posts: 1,459
|
Quote:
|
|
11-03-17, 22:41 | #16 | |
Member
Joined: Jun 2011
Posts: 5,555
|
Quote:
I am curious though, would it be possible to implement the definitive edition subsurface scattering? Hmm Keep it up! I love all these things you show Last edited by Lyle Croft; 11-03-17 at 22:43. |
|
12-03-17, 12:27 | #17 |
Member
Joined: Jun 2013
Posts: 1,781
|
Hmm, I wonder after it's done can you import the model into XPS/XNA? Imagine beautiful renders with DE Lara. *internal screaming*
|
12-03-17, 13:53 | #18 | ||
Member
Joined: Dec 2010
Posts: 2,773
|
Quote:
Quote:
Cheers |
||
12-03-17, 14:04 | #19 | |
Member
Joined: Apr 2012
Posts: 5,311
|
Quote:
|
|
12-03-17, 14:14 | #20 | |
Member
Joined: Dec 2010
Posts: 2,773
|
Quote:
I did take a look at the deer, the model is higher poly though it looks like mesh smooth was used. This is the only model I've seen so far other than Lara that has been changed (I haven't looked at many). At this point in time, I can't think of any other NPC models that were changed other than Mathias. Cheers. |
|
Thread Tools | |
|
|