15-11-18, 02:50 | #1891 |
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Joined: Aug 2010
Posts: 1,810
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Another good news!
Long-awaited undo/redo feature will be available soon... |
15-11-18, 03:18 | #1892 |
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Joined: Oct 2016
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15-11-18, 16:04 | #1893 |
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Joined: Jul 2007
Posts: 4,183
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omg yes
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15-11-18, 19:49 | #1894 |
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Joined: Feb 2008
Posts: 1,145
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awesome!
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20-11-18, 13:24 | #1895 |
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Joined: Feb 2017
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20-11-18, 16:47 | #1896 |
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Joined: Aug 2010
Posts: 1,810
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Thanks for feedback, I see that TE desperately needs undo function
Testing coming along nicely, you will get much more advanced undo than in winroomedit. In winroomedit, you could only undo geometry/texturing actions, also it failed badly on undoing portal creation. In TE you'll be able to undo not only geometry/texturing actions, but also object placement/moving, portal/trigger creation and room movement. Although there will be still non-undoable actions, such as room/object property change, room/trigger/portal deletion and advanced actions such as room rotation, mirroring and copying. |
21-11-18, 05:13 | #1897 |
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Joined: Dec 2008
Posts: 2,891
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I converted the project I'm working on to TRNG, and it made the fog bulbs stop working, as well as when applying new textures, they don't come out properly. They come out weirdly stretched. Why would this be?
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21-11-18, 08:28 | #1898 |
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Joined: Aug 2010
Posts: 1,810
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Fog bulbs aren't working at all or have wrong color? Are you using old TRLE-like setup with flipeffect 28?
I am not sure what you mean for "textures weirdly stretched". Can you provide a screenshot, like expected vs. result? |
21-11-18, 16:27 | #1899 |
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Joined: Sep 2006
Posts: 674
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Is there a way to get quicksand to have wave effects? None of the values seem to do anything different.
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22-11-18, 15:26 | #1900 |
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Joined: Mar 2013
Posts: 61
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How do I change the lighting of an objects/static in this new update?
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