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Old 30-11-10, 15:37   #11
Raymond
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Very good start of the thread! Thanks for the participation! DonŽt be shy to confirm results, so that we have a broad data basis.
IŽll test the one or the other feature in the next days.
@KurtisandLara
Did you study the tut about the switch OCB. DoesnŽt look like. According to the description you have to enter the number of the animation into the OCB. So be really sure, you do everything right.
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Old 04-12-10, 11:54   #12
Titak
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Update 1.2.2.3.

Quote:
Fixed bug about transparency of the enemies
In previous version, the enemies with some transparency effect will disappear after saving/reload game
I've tested this with a skeleton to which I assigned a transparancy of 50.
The skeleton was still there after saving/loading the game.

So, bug fixed!
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Old 04-12-10, 12:09   #13
Matie
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Quote:
Originally Posted by Titak View Post
Update TRNG 1.2.2.3
(Update date 28 November 2010)


Quote:
Fixed bug about ShowLaraInTitle= script command.
In previous version Lara was showed in the title but she was always still and no animation was possible
Working fine for me now.
I've been linking some animations together using the "Next Anim" filed in Animation Editor and Lara performed all the animations.
However, physics don't seem to apply. I placed Lara on a slope but she did not slide down when the title started, like she would do in a regular level. The same applies to falling: she will not fall down to the groudn when placed in the air.
So if you want to make her slide down a slope you will have to animate her.
BUG FIXED as far as I'm concerned.
One will just have to avoid physics situations.
Confirmed, I've tested this one and it's working fine for me too
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Old 04-12-10, 12:25   #14
Titak
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Thanks for confirming.
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Old 05-12-10, 10:09   #15
DJ Full
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Wanted to check out if this works:
Quote:
Originally Posted by Titak
In previous version some "monster" level can cause a crash in elaborating of textures pages.
Now all temporary buffers have been doubled. The program has been tested with wad upto 140 texture pages but it should manage until 200 texture pages now.
So, I have a texture set of 169 pages, and when I want to load it, this appears:



Cropping .tga to 160 pages... will see what happens...

EDIT: Same result. Thus, bounding to 150 pgs...
EDIT 2: And it looks like it's still too many. Resizing to 140...
EDIT 3: Still crashes. So, lowering dramatically - to 100...
EDIT 4: With 100 pages, the error remains, but with a different message:



EDIT 5: I ignored the last monit and textures were loaded, but the editor cropped them to 64 pages. Don't know what to think about it.

Last edited by Titak; 05-12-10 at 11:40. Reason: Fixed the links: images weren't visible at first.
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Old 05-12-10, 11:42   #16
Titak
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You are talking about a "texureset".
Which textureset is that? The TGA or the wadtextures?

Because Paolone is talking about texturepages for the wad as far as I understand.
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Old 05-12-10, 11:56   #17
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Ah! Indeed. Textures for a wad. I misread.

BTW, I'm preparing this textureset to release. Was ripping them for 4 days. All 2696 from GTA2. Rathergood for distant city environments...

So now You can delete all these posts. I don't want to spam anymore and anywhere.
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Old 05-12-10, 14:53   #18
Titak
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The posts can stay as far as I'm concerned.

Good news on all those textures btw.
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Old 05-12-10, 19:11   #19
TrueRaider
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Has anyone else encountered this with the latest update, an older version of the NG Center has installed. It's now 1.02.0176 so there are things missing such as the 'tools2' tab. Could a few people who've updated check to see if it's happened to them? Thanks.
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Old 05-12-10, 19:27   #20
Titak
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Everything is there for me.
Tools and Tools 2 tabs, including the latest tool Fast3D.

My NG_Center and scripter version is 1.02.0259.
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