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Old 25-12-17, 01:49   #1531
LeelooBastet
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Thnk you very much ! I didn't think of Meta2tr ...
Merry Xmas to you too

Last edited by LeelooBastet; 25-12-17 at 01:52.
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Old 25-12-17, 18:50   #1532
Dustie
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Originally Posted by LeelooBastet View Post
Ok I don't get anything at all. I tried to enter those numbers into meta to move the meshes but they do't seem to go their right places.
So, has someone a fully recomposed dog or cat into mqo format please ?
Maybe those values are relative to the parent mesh or something, since it's a meshtree editor... I guess A_De would know.
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Old 09-01-18, 06:01   #1533
LGG_PRODUCTION
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Hey there, I have a request:
I need a fully working TR2 Talion guardian
He must be in Setha slot, because the scorpion slot is already occupied, and the sounds have to be compatible with a v.29 wad.
Please, can someone help me ?
Thank you in advance




LGG
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Old 17-01-18, 12:01   #1534
sampiza
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I know that someone made a similar object like in this image i searched but couldn't find. Does someone knows where to find this object/door?

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Old 17-01-18, 12:30   #1535
Mulf
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It’s in the TR3 Area 51 wad (as you may have guessed from the screenshot), also in the Thames Wharf wad. It’s not a door, just an Animating object (hence no conversion is necessary), but it is associated with a specific sound (it makes a kind of whirring noise when it goes up).
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Old 17-01-18, 22:49   #1536
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Thx for replying and thx for always helping me.
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Old 18-01-18, 11:01   #1537
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Quote:
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Thx for replying and thx for always helping me.
Yeah I have it - I'm making a Area 51 inspired level.. You can simply trigger it (animating slot) using another switch for example.
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Old 21-01-18, 11:44   #1538
Gancian
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Remember that it comes with a bug though. If you put Lara in front of the case when it's closed and press roll, she will perform a somersault under it and stand up through it. Then you can easily press right\left to rotate 180° degrees and interact with the switch.

I don't know if you can solve the bug by changing its colision box. Maybe just changing the first frame of the "closed animation" in such a way that its colision box reaches the floor underneath may suffice.
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Old 21-01-18, 12:55   #1539
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This bug only works in TR3. In TRLE/TR4 the collision is handled differently.
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Old 21-01-18, 19:35   #1540
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Quote:
Originally Posted by Gancian View Post
Remember that it comes with a bug though. If you put Lara in front of the case when it's closed and press roll, she will perform a somersault under it and stand up through it. Then you can easily press right\left to rotate 180° degrees and interact with the switch.
LOL is that true? How awesome
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