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Old 18-02-17, 07:52   #11
Wolfeinsamer
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Quebsenuef.
without Senet can pass the through the hatch!
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Old 18-02-17, 15:24   #12
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The problem for me with the Senet game was that it is very difficult to lose ie. its fixed.

The losing route is actually more interesting and when I re-played TR4 (on PC) a few months ago I tried, actively, to mess it up and still won three times in a row.

The Underneath The Sphinx puzzle is that there isn't actually much of a puzzle. The dead explorer's 'scrap of paper' is supposed to be a clue but I can't work out what it actually helps you with. Apparently nobody else seems to know either.

The lever puzzle is just random until you open the gate to the room which does have the coloured gem lever combination clues. Even then there is no indication in the room with lots of scarabs which symbol is dangerous and which contains the thing you want or other useful collectibles. So what's the point of the explorer's note?

For me that is where the game could have improved that as a puzzle area: make it a proper intellectual one rather than, initially, what it is: trial and error.

In I think its Street Bazaar there's another lever non-puzzle too which always looks to me like they gave up on it. You have to pull all the levers to get everything anyway so why is there a lever code partially hidden at the top of the building?

There is lots of stuff like this in TR eg. TR3 Tinnos start area switch puzzle. Five switch and the sequence is simply trial and error. I've tried to see a logical reason for the sequence based on the symbols on each switch and nothing makes sense. It is just another trial and error puzzle; the hieroglyphic symbols are just decorative and redundant.

Like the TR4 one described it could have easily been made properly cerebral by having clues which mean something, even give you an advantage. ie. it avoids releasing the annoying hornets or scarabs in the case of TR4.

Last edited by fallenangle; 18-02-17 at 15:31.
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Old 18-02-17, 16:32   #13
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I don't remember the specifics of the Senet puzzle, but I certainly don't think TRLR needed any more dragging out. I still grimace at how long those planets took to push around the floor in whatever level it was.
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Old 19-02-17, 07:56   #14
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fallenangle.
i mean. without Senet can pass the other way due to the secrets!

means. you find it difficult pass the puzzle Underneath Sphinx?
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Old 19-02-17, 14:06   #15
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No, its not that difficult completing Underneath The Sphinx not knowing anything and that's very much the point I was making.

First time I played through the game I didn't even realise there were hidden clues to the switch combinations to open the various gem location gates. I think I went through the trap room three times and lost loads of health in the process. I didn't understand the 'puzzle' at all but blundered my way through it easily enough.

The reason for that is you have only three switches and five gates you need to open. Five of the six possible switches combinations have to be used anyway.

What you can't possibly know is that the key puzzle is you must open the correct gate first ie. before the game will let you open the other four essential gates with alternative combinations.

You have a one in six chance of opening the clue room but because there is no clue to the combination almost the whole puzzle is reduced to just trial and error.

Whether you did or did not find the clues you will probably end up confused about why the combinations you probably tried before now open other gates.

But that confusion really doesn't matter because all but one combination you put in after that will either reset the puzzle or open an essential gate.

As I said the puzzle could have been made better simply by giving the hieroglyphs some real purpose.
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Old 20-02-17, 06:13   #16
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fallenangle.
so and there is need to properly press button in alphabetical symbols begins the alphabet from A to R. eg. A-I-R and so on.
it is necessary to know the ancient Egyptian hieroglyphs.
only then can you pass all the puzzles exit from Underneath Sphinx.
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Old 20-02-17, 14:08   #17
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Are you saying that the explorers scrap of paper actually has some purpose and pressing the switches in alphabetical order will open the clue room?

If so I wasn't aware of that and plenty of other people aren't either and the most frequently used guide:-

http://tombraiders.net/stella/walks/...dersphinx.html

describes the clue as "obscure" but does seem to confirm your explanation.

It points out that even then the clue doesn't make any sort of sense as regards the specific hieroglyphs, which is my main issue with the puzzle. The Western alphabetical order couldn't have been known to the ancient Egyptians because it didn't exist.

If they'd used the hieroglyphs representing a numerical order instead 1, 2, 3 it would have been better. You could then have had clues in the scarab filled room to which were the dangerous alcoves ie. hieroglyphs representing odd or prime numbers for releasing scarabs or something along those lines.
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Old 22-02-17, 09:03   #18
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fallenangle.
yes total six combinations on three symbols. and in the water maze also on the alphabet from A to F.
i took place without leadership.
yes i know the scarab beetle they are on everywhere.
say. you pressed the button hieroglyphs on the rule. or you just accidentally typed hieroglyphs?

Last edited by Wolfeinsamer; 22-02-17 at 09:06.
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Old 25-02-17, 00:48   #19
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Sorry, it is not clear to me from your post exactly what you are asking me.

The 'Egyptian' symbols used are called hieroglyphs ie. pictures which represent a word, syllable, or sound. The switches you press to open the clue/exit area gate first are meant to be be pressed in their translated Western (Arabic) alphabetical order. You get that from the explorers scrap of paper.

Its a puzzle but just not a very logical one because the symbols (hieroglyphs) were simply chosen because they represented the Western alphabetical order.

That alphabetical order was unknown to the Egyptians so what are the chances that the three symbols used were meant to be pressed in that same alphabetical order? Did they even have an alphabetical order?

What the designers at Core probably did was simply go to a hieroglyphics translation web site and chose three symbols representing three different letters and then arranged them as they did. The symbols (hieroglyphs) have no meaning they are simply modern letter substitutes and could have been anything: colours (which they did use in one of the light puzzles), numbers, patterns, sounds or whatever.

Thinking about it an audio puzzle instead would have been an interesting alternative. I can't remember a puzzle of that sort being used in any TR.

EDIT

I've just been reminded there is an audio puzzle of sorts in TR4's The Lost Library involving finding a music scroll but the puzzle is 'solved' by a cut scene being triggered so it is not really a puzzle.

Last edited by fallenangle; 25-02-17 at 13:28.
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Old 25-02-17, 06:33   #20
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fallenangle.
yes. difficult know the ancient egyptian hieroglyphs.
when i first played TR4 on game consoles PS1.
i was stuck completely Underneath Sphinx due to not properly scored combinations.
and therefore. i realized again how to go through all the puzzles.
because. they know little about the ancient Egyptian hieroglyphs.
and i all himself divined challenging puzzle without leadership.
and this a fact test.
tell. you exactly not know the ancient egyptian hieroglyphs?
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