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Old 03-06-18, 16:23   #71
Feder
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It looks awesome!
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That looks really great!
Thank you both

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Back when I was building to learn, and was not online or posting my levels, I built a floating islands level like that. I like what I am seeing.
What a coincidence do you still have it?

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Just... wow!


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Looking forward to facing the final boss of those levels.
I'm sure it won't be much of a surprise for you

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What a creepy atmosphere. It looks very accomplished!
Thanks

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Damn that looks awesome! I like the color of the red floating crystals which contrasted the dark and bleak environment
Thanks, I wanted to make them match the skybox
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Old 05-06-18, 16:03   #72
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Cool , Floating Islands with TR3 engine

I love it
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Old 14-06-18, 02:38   #73
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Holy Moly!

5 of the 6 levels are 100% done!
The levelset is almost complete!!
This guy is really excited with levelbuilding!
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Old 14-06-18, 08:23   #74
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What can I say... this levelset looks the most beatiful one I've ever seen in TR3, good luck with it! And can't wait to play it (yeah... since I got stuck always at the beginning )
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Old 15-06-18, 18:02   #75
Feder
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I'm pretty anxious to get this done It's been almost a year since I started this adventure. The closer I get to finish it, the more pressure I put myself through, so that's why I'm taking my time with this last level I still have to look through some details like the floor sound and minor fixes in other levels but that shouldn't take long.

I hope to release it sometime around July/August
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Old 17-06-18, 04:24   #76
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You are a skilled designer.
You have a lot of levelset released since 2017 until now in a record time ( taking in account, they are from various engines ).
May I ask how old are you?
I think you are working with the editor quite time back since 2017.
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Old 17-06-18, 14:15   #77
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You are a skilled designer.
Thanks

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Originally Posted by DaroRaider View Post
May I ask how old are you?
I think you are working with the editor quite time back since 2017.
Well I'm 27, but I started working with Dxtre3d in 2010 after I stumble upon a TR2 custom level that blew my mind: "Going To New Venice" (because I didn't know that was possible to build in other engines at the time).

Before that I had a few years of building with TRLE but I never really felt happy with the TR4 engine
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Old 17-06-18, 22:36   #78
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It seems that there is a new breed of talented designers building levels for the classic engines: Feder, Danath, thewolf, etc, I think that Turbo Pascal must feel very fulfilled to see that his tools are giving rise to successful projects despite the years !
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Old 18-06-18, 07:41   #79
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I suppose we have to shut down TR4 custom projects and stick to the idea of creating non-TR4 levels and games. . I'm joking, please do not take it seriously.

Anyway, the project looks good. Well done.
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Old 18-06-18, 16:50   #80
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I think that Turbo Pascal must feel very fulfilled to see that his tools are giving rise to successful projects despite the years !
I saw Turbo Pascal on this forum a couple of months ago. He always takes a look from time to time on this forum. I even wrote him a few messages how much we appreciate his work and if he could work again on this editor to make it even better as the last update has been a while ago.... but he did never answer back
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