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Old 12-06-18, 19:56   #211
Craig Michaels
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Looks like a monastery fortress!
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Old 14-06-18, 11:04   #212
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It's unbelievable how long this took, and not yet a single light, nor object.
Diagonal walls were still more trouble than constructing the entire tower.
But hopefully this project will be a case study to ease making them.

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Old 14-06-18, 11:15   #213
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wow this is so gorgeous!!!
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Old 14-06-18, 11:18   #214
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I applied some TombEditor geometry but in minimalistic way
Only when I felt those diagonals are really, really needed

I have a plan. I'll hang a tubular bell instead of normal bell.
Then I'll use Mike Oldfield music and all streams will get muted.

Or maybe I'll hang a cowbell because it needs more cowbell.

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Old 14-06-18, 11:37   #215
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Looks awesome, DJ!

Mike Oldfield music is always good.
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Old 14-06-18, 15:34   #216
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Baaah, heck... I made it too large.
You can never see the entire scope from inside the game.
Unless I increase the map size. Grrr, fog this level... fog it...

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Old 14-06-18, 16:38   #217
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Stunning, looks so fun to explore
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Old 14-06-18, 17:01   #218
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Beautiful DJ How many rooms is that? And can you climb to the top of the tower?

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Old 14-06-18, 19:54   #219
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@ DJ Full:
Could you please resize the editor screenshot?
It is exceeding the max allowed size of 1024x768.

I only just realized this...


I really like the ingame look of it.
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Old 14-06-18, 22:05   #220
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Hm. It displays as 1024x640 to me, and I didn't touch a thing.
Normally I give 800x450 and if you click on it you get 1920x1080.
But this level is very specific. Too large /too small for both options...

And I don't really get why the limit is resolution-based.
I always compress to JPG so it weighs less than 200 KB.
If you upload PNG it will be smaller but still heavier...

Speaking of which...



...this isn't the case either. I'm experimenting with diagonals...
Can't wait until they're easier... now we gonna get some shapes
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