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Old 13-06-18, 07:27   #161
Tombraider95
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Regarding Meta2tr I think as long as in the editor there are the correct number of rooms then it's fine, as like already mentioned an object could do the same thing I suppose

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Originally Posted by LoreRaider View Post
Here's something new finally, which I really love, I still have to think more about the gameplay btw

https://i.imgur.com/X5qoniG.jp[/IMG]
Lovely!

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Originally Posted by Octo View Post
Here's what I have so far. Thinking of renaming it to The Tiny Temple of TEETH_SPIKES.

https://imgur.com/GzfERe6.jpg
Sounds awful!

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Originally Posted by sampiza View Post
Usually, how much time do these orc levels take long to finish?
Mine takes about 15 minutes for me to playthrough so far, so up to around half an hour.
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Old 13-06-18, 18:52   #162
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Quote:
Originally Posted by Tombraider95 View Post
Regarding Meta2tr I think as long as in the editor there are the correct number of rooms then it's fine, as like already mentioned an object could do the same thing I suppose



Lovely!



Sounds awful!



Mine takes about 15 minutes for me to playthrough so far, so up to around half an hour.
Okay thanks
Now let's META !
Posting soon my entry...
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Old 14-06-18, 13:31   #163
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I like to join this awesome project too!

Name: Lara in a Dream

Theme:Surreal

Textures: N/A yet.
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Old 14-06-18, 15:35   #164
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I just tried to trigger a set of spikes and the editor told me i hit the object limit...

it's over for me
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Old 14-06-18, 15:37   #165
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^ If you're using TRNG, you can use ItemGroups, so to save a lot of triggers
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Old 14-06-18, 15:55   #166
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Quote:
Originally Posted by LoreRaider View Post
^ If you're using TRNG, you can use ItemGroups, so to save a lot of triggers
Oooh. Thanks for this tip. I'll have to read up on item groups.

I suppose it groups certain items together and creates one trigger for a group of items?
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Old 14-06-18, 16:49   #167
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if you want to have the spikes automatically, you can activate all the 5 OCB buttons (1,2,3,4,5). If you want to activate sometime, you can user triggergroup= with a bunch of (exported) action triggers that activate the object
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Old 15-06-18, 00:08   #168
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May I change my theme to Croft Mansion?
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Old 15-06-18, 19:34   #169
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Old 15-06-18, 19:42   #170
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Quote:
Originally Posted by SrDanielPonces View Post
[IMG]https://i.imgur.com/vXtB45P.png[IMG]
[IMG]https://i.imgur.com/coTWauG.png[IMG]
[IMG]https://i.imgur.com/rRKtkj2.png[IMG]
[IMG]https://i.imgur.com/xayWhgC.gif[IMG]
To decrease the object count use move item to lara start position from other room and param_move_item to move them in place if it helps

And put that all in GlobalTrigger with GT_Always
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