19-04-18, 13:55 | #1 |
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Joined: Aug 2013
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PSX: Messing with water colours
Hi everybody,
I was working on a new program (which I will tell you all about... some other time) and as part of the process I was investigating water colour on PSX. I discovered that unlike the PC, on PSX "water colour" as such doesn't really exist. Rather, the PSX has two sets of colour palettes: one for above water, and one for under water. And if Lara goes under water, the playstation swaps out the palettes. Therefore what water looks like is not determined by the engine, but by the level file. I embedded the option of changing what water looks like in my program, and here is me messing about with it a bit. Some of these are viable options and could add a nice effect to a level, and others just look weird and cool. Hope you like it. Greetings, b122251 |
19-04-18, 15:40 | #2 |
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Joined: Dec 2006
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Wow it's so cool, thanks for sharing. Some of those variations really make incredible effects!
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19-04-18, 15:57 | #3 |
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Joined: Apr 2005
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Interesting. I understand that the "underwater palette" is also used when Lara is on the surface and we see inside water tanks?
What is the default scheme for the water palette on the PS1? |
19-04-18, 15:59 | #4 |
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Joined: Jun 2007
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That's really interesting! Would be fun if we could use some of those above water, too, play whole levels like that .
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19-04-18, 16:20 | #5 |
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Wow nice !
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19-04-18, 16:23 | #6 | |
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Quote:
I could easily do that. Instead of altering the underwater palette, just alter the above-water palette. |
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19-04-18, 16:24 | #7 |
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But I've been wondering that how do you do all these stuff on PSX files ?
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19-04-18, 16:26 | #8 | |
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Quote:
The program I'm currently working on (which I also used to change the water palettes in this thread) isn't released yet. When it is, anybody can do this. |
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19-04-18, 16:32 | #9 |
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Very interesting. It's great to see what programmers can do with old games like this.
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19-04-18, 16:33 | #10 | |
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